Originally Posted by
ThorneDynasty
You do literally the same thing whether it's 3 or 6 or 9 mobs. You are doing something incredibly wrong if you "run out of cooldowns" because you can't handle the rhythm of "2 big pulls, boss, 2 big pulls, boss...", because that only forces you to use your cooldowns more efficiently.
You open with your short CD and a heavy cooldown (Arm's Length or 30%, don't use both at once). You'll always, always have either big cooldown available this way, with invuln as a safety net. The only way you mess up is if you start randomly splitting the pulls and wasting your better mitigation on small groups.
The DPS is trying to help you play smarter if anything.
And yes, it's pretty obvious even to DPS players when you have to use a invuln, but before that happens they have no reason to not pull while you and your party have that get-out-of-jail-free card still available. If you immediately melt and have to invuln, then sure, it's probably really stupid for the DPS to continue to pull. Calling it "against TOS" is still a huge fucking stretch though.