SE wants to turn us all into raid rotation bots :o
Printable View
If the game will evolve to very strict rotations, without any deviation or variation, then I will not be surprised if auto battle is the next logical step for them to implement.
Elden Ring and ffxiv couldn't have clashed at a better time HAHA. Polar opposite game design; most of us will blaze through dawntrail msq and return to the lands between ASAP; xiv will be a desert outside of aether data center within the first week.
Yeah, this will eventually be a "single player" option, probably for 8.0, it's square enix's approach for the last 6 years.
Local citizen discovers their house is on fire 6 years after ignition, more at 11
I think one of the main things that SE should be looking at it how some skills are distributed through the levels, especially skills like Umbral Soul on BLM and Dark Missionary on DRK.
Throwing my pitch into the pot, this stuff sucks and all feels like Square is trying to appeal to the quite literal lowest common denominator. All the changes I looked at could easily be summarized as "No one wanted this". Why did Monk get completely changed? Why does every Tank have a Fell Cleave now? Who wanted all OGCD Buffs to have Attacks after them (Not me! I hate it when my Searing gets overwrote!). But then stuff like Bard and Samurai still have button bloat out the wazoo, why do they have separate AoE/Single Targets? Like you made Shoha into 1 button now do it for the 25 Meter Dump and etc (and also No Kaiten still, despite *that* being what a majority of People Who Actually Play SAM Want). Not to mention all the complains that Healers have, and as shown earlier in this thread Good Ol Enhanced Unmend, I genuinely wonder if there even *is* a design philosophy/end goal of all these seemingly arbitrary choices made with no feedback.
You know what people like about Dragoon? The strict never-ending combo, Fang & Claw <-> Wheeling Thrust, the excessive weaving. What're they removing from Dragoon? Fang & Claw <-> Wheeling Thrust. Oh but the AoEs that no one liked are staying, and completely unchanged. Let's make Blood Weapon and Delirium be on the same button! Oh and let's also nerf Blood Weapon to have 3 charges for some reason. DRK having Pre-Pull Blood Wep and then using Delirium early but not actually spending it till like 4 GCDs in is something Unique about it, and now that's gone. My mind is completely abuzz and absolutely boggled with so many of these changes I don't even think I can begin to type this in a coherent manner.
Like instead of forcing all this rubbish after buffs (which makes it EVEN stricter, because now buffs will get overwritten just to get that 600 potency OGCD within the window), maybe like, completely rework the Sprout/Mentor/Newbie Hall stuff? Actively change it with information from the community at the top level of these jobs? Y'know like, Actually Teach People To Play????
jobs are starting to play themselves. first they made all the cooldowns 1 or 2 minutes so they always sync up, no need to think. now they add new abilities that you can only use after your cooldown, no need to think. even viper turned out just to be "press the shiny button so your buffs refresh" dont worry about what the combos do.