I'm comparing participation. So yes, yours is a bad take indeed.
Also, your last sentence is just very, very telling. That is, you have no clue what you're doing in FL and no clue who you play with or who you are facing. In short, clueless about FL.
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do you actually simply not understand the difference between a ranked play mode and a daily casual roulette?
reply further if you want, but i'm done making any attempt to refute walking ignorance/dunning-kruger.
Went into FL with my Wife Yesterday evening. 3 Games, 3 times both enemy teams had premades. Our Team was just permafarmed by 7318731 DRK's and their Astros/Dragoons until the premades had to face each other. We played something else afterwards.
Just did my one-and-done on Seal. We got the premade with DRK commander. I managed to land on their first two dives with WAR and unload everything. Had BH5 after 3 mins. Bored stupid. I don't imagine the other two teams, neither of whom hit 250, were very impressed either. It's such a one-dimensional, uninteresting playstyle. It was, however, quick.
Playing against premades is not something you do with only a few hours poured into the mode unfortunately. It's more about learning how these specific players play, because chances are you'll often meet them. Odds will always be stacked in their favor but you can prevent them from snowballing too hard if you know what you're doing. And if you don't want to bother, they usually go for packs of players and not necessarily objectives so...
The Problem is not that i would not know what to do against premades, the problem is people not listening when i try to help them or not even caring if they win or lose. They are just here for the XP and tomes and they get those no matter what.
It does nothing if i know how to behave against premades when the rest of the Team doesn't.
The was a long conversation in another thread about how one would construct a matchmaking algorithm for FL, Part of my motivation was that the current skill (and motivation) spread in FL enormous, and part of the reason many games can be so unbalanced and dull. Various ideas involving K/D/A, damage and modifications for job type were advanced. I just realized we were going about it completely the wrong way.
The obvious stat to filter players is win-rate.
Sadly this is the crux of mmos, can't do much about others in pugs, especially in such a pve centric game. Honestly if you want to enjoy the mode, the best you can do is get better yourself and not take it seriously, especially winning in a 3-faction mode. You can achieve a lot as a solo player but it takes practice. And there are many ways to play it too.
They could indeed make some sort of matchmaking, ie split premades evenly across alliances, and then split players evenly based on total games played (and to another degree winrate), because it's pretty much the only metric to gauge someone's experience in the mode. I've had countless games where 2 parties were completely filled with regulars/premades. Stomp everytime, boring games on every end.