the easiest expansion to play a melee dps and people are still moaning....
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As a tank main, I used to not like the idea of positionals.
But I mean, when you're playing a DPS, you're not doing tank things and a lot of things have been stripped away (like keep-up buffs), to the point where doing positionals is easier to focus on, and even desired because of how boring farming expert gets on the simpler rotations like tanks, healers and ranged DPS.
It's just a little thing to make you feel like you played well. If there's no difference between trying and not trying then everyone will be playing the game blindfolded because of how you can do your rotation without thinking or concentrating. The result is you just get hit by simple mechanics, not because you can't do them, but because you fell half-asleep doing your rotation.
Personally, I just don't see any fun or value in positionals in the current game state. I can live if they stay as is, it doesn't overly detract from my fun. It just adds zero meaningful contribution to my engagement with the game in their current state and would rather their slow death just be finalized and replaced already. I agree that given SE's track record on combat design and iteration it is unlikely we'll see anything meaningful in regard to positionals for the foreseeable future.
Finding the difference between consistency and homogeneity here feels very much like hair-splitting. Please elaborate as both heavily imply sameness between different items.
I can't speak for others, but I don't use or look at my parses. My issues are with the unneeded consistency in giving all melee jobs positionals regardless to whether it aligns with their class fantasy or not. I would actually be okay with positionals being an all or nothing thing if they aligned with class fantasy.
What would make something a functional argument, here? What makes something a non-functional one? Is there a reason that the disadvantage of positionals couldn't be accommodated for since they're already accommodated for with RPhys?
Also, I don't know what you mean by pure spam melee class.
I don't get what parsing has to do in this discussion btw. If i want to log on a job i'll play by the rules of the job, whatever are these rules.
But that's doesn't exclude me from saying that some of these rules can be tedious and not fun.