++ for flashier animations
no thx to 2 hour from ffxi
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++ for flashier animations
no thx to 2 hour from ffxi
Greetings everyone! We have heard about the possibility of a 2 hour ability straight from the development team! Without further ado here's what Akihiko Matsui, the FINAL FANTASY XIV Battle lead, has to say!
Quote:
As of now, we are holding an overall review on the battle system, including the reviewing actions for each class. This may sound like a self-applause but as one of the creators of FINAL FANTASY XI, we feel that a lot of 2 hour abilities were very useful from both a tactical and job characteristic perspectives. Thus we are considering about implementing similar kinds of actions in each class. However with the action recast, we are looking to see if 2 hours are an appropriate amount of time or not, based on the average time spent on upcoming new content such as dungeons. This is because the image we have for strong actions such as these is to allow their use only once during the challenge.
Nice, Gildrein! :D
This makes me happy!
I don't think they should add two hour abilities. I do however think they should add 30 min class specific ability. I like the idea of a game changing ability that defines your class. They would just have to be very careful on how they implement these. A lot of testing would have to be done to make sure that they are all balanced and useful.
Edit - Nvm, just read Gildrein's post and that sounds good to me xD
Sweet. I like it.
Oh my god... WTF is happening to FFXIV... WTF
would be useless addition imo and Ak said nothing correctly or forgot major cons of 1/2 of what they said.
rdm 2hr is only good if you have mana.
blu 2hr is only good with certain spell set ups.
ninja 2hr was useless (as death in a fight was pointless)
dnc was useless unless you were healing.
blm was useless as casting was slow and even if you spammed you still would gey aggro (dead blm is a useless blm)
pld is useless if you don;t have hate or near dead to begin with.
whm got aggro no matter what
sam got aggro no matter what
cor is to random
brd was pointless
smn was too over powered and was a complete lie based on description.
war was useless as unless you had epic acc you miss every swing just about.
mnk same thing w/o acc you miss alot
thf rarely get aggro in a fight and even still theuir 2hr barely last long enough to survive anything
puppetmaster was pointless unless your puppet was out with decent attachments
drg was pointless if no dragon was out.
sch was useless all it did was what the strag did
thays not every job, but you really need to look @ the pros and cons of every jobs 2hr.
oh and drk was pointless you either missed or not a big return
there too many parameters when it came to 2hrs. I played every job in ffxi and varring levels and did a good portion of end game stuff . I rarely if ever saw ppl rely on 2hrs. Only rdm for stun, pld for invis, and whm to prevent death as well as dnc. But even still most of them were not very powerfull or too powerfull.
The ones that were too good were also the most wanted. And everything else took a back seat. This is one thing I never wanted to see again and that is "jobs of the week/year" I don't want to be forced to play a certain way or with certain jobs, for reason of being "needed". I could barely do anything wuth my mnk or dncer cuz ppl said those were good enough for stuff I wanted to do. Same for getting told how to play rdm. :/