And then what? People will start complaining how the priority system is unfair.Quote:
For the love of god, add a priority system.
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And then what? People will start complaining how the priority system is unfair.Quote:
For the love of god, add a priority system.
So the people who participate in all 40 available lotteries per year not only get 40 separate chances to win but also 40 stacks of a pity buff. And the people who can only participate in 20 lotteries per year because of their work schedule get half as many chances to win but also only 20 stacks, and this difference would increase every year. Next year they would have 40 stacks while others would have 80 stacks, then the next year 60 stacks versus 120 stacks. Why are people looking to gain an advantage at the expense of people who already have fewer chances to obtain a house? Because "f--- them"?
Furthermore:
- New players starting 3 years from now would be competing with players who have 120 stacks, and that gap would grow further if the new player can't bid every cycle or wants to enjoy the game instead of rushing the story or farming gil. They would never catch up to other players.
- People who are satisfied with their current house would have to keep bidding so they don't start with zero stacks when a new district is eventually released. Do you want more bids from people who don't intend to claim the house?
- If another natural disaster occurred, the people affected would be at a permanent disadvantage in the lottery.
- You're still not beating the multi-account owning long time players who will have dozens of alts with full stacks even when one alt happens to win. A pity system would only hurt regular players.
Because it is.
If you want a house, even on Balmung you should have no issues getting it. The problem only starts when you're picky and want a specific house. Maybe you want a large house, or a popular lot in a popular ward. The ones I bid on have a low amount of bidders, if I bid on them every week I'm sure to get one eventually. My only issue is... do I really want to win one? That basically means you're perma subbed to the game now or you lose the house. There's really no "winning" even if you "win. There is always a downside.
That’s a “you” problem. You don’t need a pixel house in a game you don’t want to play. Most people have no problem letting that go. I had 4 houses on different servers and recently let a house go on a character I wasn’t really playing and passed ownership of a medium beach FC house to a friend for free last week. Not missing them at all. I enjoyed decorating them and use them as a base for my characters but if I stop playing, I won’t give a damn about the other 2 pixel houses my characters have.
I've been trying since 2.5. I could never get a placard. And have dutifully deposited gil on every weekly placard ever since the housing lotto was added on the lowest bidded small at the end of the week in any ward. I have lost 7 50/50's.
Instanced housing is the only solution. I'm all for priority based on sub time, but it's still slightly unfair.
If every level 90 on Balmung wanted a house, only 23% of them could get one. And that's ignoring FC's winning in mixed wards. The real number is probably sub 10%.
Then housing will be just like every other game that has housing. Some of us love housing for how unique it is and going to instanced would mean more resources are put into that instead of adding more houses, particularly larges, like most of us want. It's not even a prestige thing. Larges have the biggest yards and they are the only size with an open vertical space to build into without using the void.
The issue is that in many other games housing isn't mirroring real-life scarcity. I'd rather everyone have an instanced house if they want it, instead of only a few get the lot size and location they want, and everyone else simply must settle.
TBH, unless they just create wards of Large Houses, the issue will never be solved under the current system. If anything I'd give up my neighborhood plot today if I could get a Large instanced plot.