I'll die on the hill.
Bozja was just a dumbed down version of Eureka, with less to do and minimal reasons to actually do it outside of the relic.
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That's funny, I just completed the last Variant path a week or two ago, haven't even touched Criterion or IS yet, and that's just from this expansion. Still going for my last ARR relic weapon (NIN), Sightseeing Logs for multiple expansions, leveling crafters and gatherers...methinks you need to learn the meaning of the word "literally," because your use of it conflicts entirely with reality.
Also, the very nature of an MMO is that the developers provide the tools, and the community makes use of them to create the full experience. It sounds more like you're looking for a true single-player game. Me? I'm very much enjoying EW and its patches, and I find most of the stuff added to be fun.
Ok let's have a hypothetical X.Y and X.Y5 patch.
X.Y releases with the following:
MSQ
Raid
Extreme Trial
Beast Tribe
PVP rewards
Unique armorsets for Dungeon and Crafted gear instead of them being recycled
Treasure Maps
X.Y5 releases with the following:
Restoration Step for Crafters and Gatherers
Relic Step w/Zone or raid akin to Delubrum Reginae that isn't just a tome grind (1st zone released no later than the .25 patch)
Release of/Addition to rewards for Deep Dungeon
I will not be taking the time to simplify things to this degree for you again.
So you want to add 5 new beast tribes every expansion then as well as 5 new treasure maps, as well as 5 new zones or raids tied to relics, but no alliance riads? I also don't see any savage raids on this list, I am assuming the MSQ part includes a new dungeon, but no new side dungeons or anything then either. I guess also no new crafting recipes other than those related restoration steps.