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Quote:
Originally Posted by
Alleo
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I don't think it's necessarily the random that makes Harvest Moon great, but the Island Sanctuary gameloop is so disrespectful of our ability to play games in general.
It's mostly the Workshop and Gathering system that pushes it into the shit zone.
Imagine playing Harvest Moon, but the difference is the structure gate is by exp, and exp is gained by hitting a rock a thousand times. Then you go to sell your goods to the city, and instead of engaging with anyone and nobody has anything new to say or exchange, it's a billboard with the whole real life week's ups and downs. So you play it like a stock market then AFK for the week.
That is why it's dull.
They're just going to add more burst verticality to it, and that just doesn't seem very fun?
This whole expansion has just been designed to be burst grind then AFK. It's such a weird concept, and makes me feel like nobody even wants to play or do anything in XIV for longer than an hour a month.
Also, I think the best comparison here is probably Harvest Moon SNES, it has the basic gameplay without all of the extra fluff. So that's what I'm gauging an interesting gameloop off of here. I still play it.