Originally Posted by
Gserpent
I mean, no. Clemency is a garbage ability that is *literally unused* outside of the occasional odd scenario in blind prog.
You actually described exactly why Clemency sucks so much - it's a worse version of buttons all of the other tanks get, because unlike those buttons, Clemency costs DPS. It would be like if TBN didn't give Dark Arts, except even then TBN would still be better because you're not losing a GCD on top of the mana (and the amount of shielding is quite a lot more than the amount healed by Clemency, besides.)
Given PLD's lack of both personal defenses and buddy skills (Intervention is a flatly worse buddy skill than any other tank button, except for when you're using it on another tank and you're both kitchen sinking a tankbuster... at which point it's basically just breaking even), making Clemency actually usable in a practical sense is the obvious step to take. It's an iconic PLD ability that never sees use, and unlike Cover, you can actually fix it to be useful without breaking the game. Making it an oGCD that costs gauge fixes the ability completely... assuming you're making Sheltron the same 20/25 sec cooldown personal defense button with no cost that the other tanks have.
I'm assuming we're talking about a setting wherein they fix Sheltron's issues with how they designed tank damage to operate - that is, they make block affect dots and the like. I can't imagine they aren't going to be doing that, or otherwise boosting Sheltron's personal effects such that PLD is no longer taking a substantially larger amount of damage than other tanks.