They don't know how to properly nerf.
We saw what happened. When they nerf, they completely butcher
Buff instead.
Printable View
Because lustrate was hp based, you ended up having decision making on the fly between which heal you used. Physick didn't used to be emergency button.
Fester I admit I got mixed up with Bane (I'm running on about 2 hours sleep atm ><) which also required an aetherflow charge and has also been deleted from sch
Energy drain was actually the mp restores and stack usage, with damage as a bonus, to the point it was rumoured to be losing its damage come HW. That's why energy drain became a stack dump as more healing got added- you didn't need to expend the aetherflow abilities when you could just use regular ones and burn the stacks on damage
Sch was very mp heavy and true to its job lore required thinking ahead about usage given what tools were available. Aetherflow was once a minute and created your rotation start point of 3 aetherflow stacks.
You used your aetherflow stacks as burst healing, shielding (no regen on sacred soil here!) mp restore (particularly after raising) and aoe damage (bane)
Shielding was also much more important in the days of HW and ARR. A4s's last mortal revolution was almost impossible to survive without shielding at appropriate gear level. Titan's final phase geocrush and tumults also required heavy shielding due to substantially lower hp bars.
Given how deadly 2.0 and 3.0 could be due to lag, random crits and mp limitations it really was more decison based. Nowadays mp is just a limit on raising too quick.
Very much this. This is the kind of balance I am hoping for when it comes to 6.0 and what I feel is needed if they want this distinction between "pure" and "shield" healers. I always think of Titan Extreme from ARR to be one of the prime examples of how well that pure heal & shield heal balance can complement each other because your WHM would have a different focus to the SCH. In my runs typically it was the SCH that had the most focus on the tanks whilst the WHM focused more on the rest of the party but of course not complete focus, because WHM could help top off tank health and SCH could help absorb the repetitive ground AoEs. SCH also had good tools to keep people's health up too, the perception was often they were weak but IMO they weren't, you just had to work harder or smarter for it.
Ah yes, that slipped my mind as well. I knew they had it but forgot since they finally made the adjustment for SMN not requiring a stack anymore.
Not sure I get what you are meaning with Lustrate, it's main selling point before it became a potency heal was allowing SCH to remain in Cleric Stance longer, since the HP restored was the same regardless. Physick wasn't really an emergency button, now, or even back then. Admittedly it gets more use compared to Cure and Benefic, but it's still meh.
And no worries about the Fester/Bane mix up. Admittedly I forgot about Bane myself.
When I first started the game in ARR Ifrit and Titan Extreme were super challenging. I learned so much in those two fights specifically and the experience has always stuck with me. Scholar Shields felt so good back then and its never really been as satisfying to play Scholar ever since then. If we could get that rush back from having real MP constraints and decision making I would be ecstatic. Piety is useless currently and most fights can be healed with a roulette approach. Just guess which one of your 17 heals you're in the mood for when a raidwide goes out and then back to spamming a nuke button. Im really hoping Endwalker shakes things up for the healing role.
Overpowered zero weaknesses AST and SCH running circles around utility-less no identity WHM it is, then? Gee willikers, I can't *wait* for a whole 'nother expansion of AST and SCH mains hogging the meta and condescendingly telling WHM fans that the devs "should definitely bring you up a little". But GOD no not patching the weaknesses in that kit, having zero weaknesses is AST and SCH's thing. Round and round we go.Quote:
Squeenix has proven time and again they will never give WHM utility
I think Physick healed slightly more than 20% to healers and dps and closer to 10% on tanks but had a 2.0s cast time. Lustrate was more efficient when used on Tanks but was "instant" (1.0s cooldown) so the "decisions on the fly" part might have been more "will that dps survive until Adloquium/Physick finishes casting or will in need to use Lustrate to keep them alive?"