Dead can't dps, dear potato.
Printable View
being bored leads to not paying attention and making mistakes, not to mention that single pulling builds bad habits for everyone involved.
stress can lead to mistakes, too, but it can also make people get more comfortable with their classes and abilities after they successfully healed/tanked through a stressful pull, making them more comfortable with their class.
for example, seeking out stressful social interactions and realizing that all your fears are unfound and the random stranger doesn't care is one way to treat social anxiety and it can be applied to this as well.
90% because the reaction is automatic by now from content where orange glowy things actually hurt.
10% because, as a caster, most voids interrupt me even if they do trivial damage.
As a healer, unless you eat stacked ones, I won't care much.
Are you new?
Unless we are talking leveling dungeons with first timers (or the few dungeons in which it isn't feasible due to wonky scaling or crappy leveling gear), wall to wall pulling is what people do and expect.
That has been the case since ARR. I still remember rather insane Brayflox hard or several Heavensward dungeon pulls, where I actually had to use healing CDs to keep the tank alive.
The 2 groups we get to pull now in expert dungeons is a bad joke by comparison. Any healer or tank that gets "stressed out" in these is simply playing the wrong classes.
Healing in some dungeons is actually quite stressful as the tanks health freefalls, some I say as most HW dungeons I play as green DPS due to power creep. Ignoring Aoes will worsen this in places like 70s dungeons or most leveling dungeons...but not relict
Been playing since 2.0. Up until ShB never seen such a huge amount of speedrunning.
There were big pulls but not wall to wall pulls, or I was lucky enough all these years to avoid that.
And, returning to the topic of the thread - never before seen that many DPS care more about their damage than dodging.
Uhm.. what?
Wall to wall pulling is as old as ARR. Literal wall to wall pulls were less common in leveling dungeons, mostly because the boss itself was the "wall" in some leveling dungeons and you'd have 5-6 packs if you did that (*coughStoneVigilcough*) but at least 3 pack pulls were very common. And at max level it was standard. Even the huge wall to wall on Brayflox hard was pretty common and that one really hurt.
With max level dungeons being as easy as they are now and everyone and their cat outgearing them by a mile it's only to be expected that anything that is not wall to wall will raise eyebrows.