The problems with MSQ roulette and the reasons why vets might wanna get rid of it are multifold
- The large exp is a doubled edge sword, as another post mentioned, it would encourage laziness as its allows players to get half a level for doing a dungeon that is capped at 50. This on its own wouldn't be a problem (I mean bad players would cap with FATEs if they have to if they're adverse to dungeons and learning, and the other roulettes combined would encourage players to do difficult content if they care about level grinding anyway) but...
- It encourages toxic behavior and hostility to new players. Remember what happened when people could skip the cutscenes, and also know that players trying to get it over with also encourages locking out newer players who don't know where to go and slower players with subpar hardware for until the prompt starts, and there is a chance that the boss will be downed by the time the cutscene ends, the area reloads and the prompt appears. to say nothing about the people instaquitting one instance because it isn't what they wanted.
- They are the weirdest dungeons in the game. Literally no other dungeon needed 8 players and its too shall we say, seamless to be a raid series (though that would be interesting, using a Raid to end the starting patch of an expansion) and needs too few to be an alliance raid. Prae and one Alex fight are also the only instantses that have mounts integrated into the mechanics (AFIAK)
- It adds a sense of tedium to daily routine. The exp bonuses are as previously mentioned too good to pass up, which means that players leveling alts or bee-lining for the cap (fun fact. I did roulettes, including this during SHB MSQ and got 4-6 jobs capped by the end of 5.0) would be dedicating 1 hour per day to this roulette alone if they decide to level an alt that day. Time that could e spent towards other goals or even slightly more efficient grinding. Overall for most that do run the roulette, its removal would probably be like removing a weight off their shoulders, even if they get seemingly less exp from their daily routines
