Ive lost hope of you reading and comprehending.
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This is what I like, and if they can keep the 1-5 minute respawns, they can add some other pop conditions (as long as they're not totally f'ed up like Leshy/Vilma/whatever). There is enough competition now to make them interesting from that aspect, but nowhere near the teeth-grinding frustration that it was to camp NMs in FFXI.
Telling someone to not eat cheeseburgers because they don't like lettuce on it is what you are doing. It is very easy to play a game and not participate in one aspect of it that you do not like, IE a burger with no lettuce.
As for anyone who says something along the lines of "Don't mention FFXI" or "Come up with an original idea"... open your damn eyes and realize there are no original ideas in this world anymore, only different ways to combine them. Use the concepts from FFXI and find a way to combine them with the concepts from Aion, WoW, and Rift.
WoW and Rift have NMs that look like normal monsters but with special names that popped any where between every 1 and 24 hours. Is the OP now validated because other games have the same basic idea he is proposing or are you still adamantly against it because FFXI did it also? FFXIV is going to have a weapon's dps displayed in the tooltip and pretty sure WoW does that too; would the idea be any less valid if FFXI had the same feature?
Making NMs how they were in ff11 with the horrible drop rates and spawn times is a bad idea.
Frankly I'm getting really tired of these long-winded threads asking to make the game less fun/more like FFXI.
I'm all for adding changes to NMs, but how about some NEW ideas that are FUN? Such as, having players gather rare items from mobs and gathering points around the world and then using them to "summon" NMs. This way there's no waiting around for a mob to "spawn" (which is so game-y and immersion breaking), it creates an interesting new items to sell and trade to improve the player economy, and it makes hunting NMs more complex and interesting, which is what I think the OP really wanted, even if they didn't realize it.
The goal of the thread was to bring this mechanic back while making it totally optional - i.e. trophies or useless accomplishment gear. Thus making it ENTIRELY AN OPTIONAL ASPECT OF THE GAME. It was in the OP, I restated this numerous times thereafter.
FFS do people just chime in with opinions before reading the entirety of the initial message?
No, the long-winded thread was to provide an explanation of what I liked and why so responses like yours wouldn't pop up and we could keep the conversation fairly on-topic.
1. I enjoyed the experience for a handful of reasons
2. I understand that others did not
3. Therefore, such content, which was enjoyed by some and not others, should be optional
4. Rewards could be along the lines of trophies or just useless gear relevant to the NM killed
5. Currently, this game does not have this dynamic so it would be neat if it could be added
In response to your suggestion if that is what makes the idea enjoyable for you then I am all for it! Really pulling together the classes in such a way is creative. Personally, I really did like the randomness and chance feeling that camping had so I still favor it. But, to each their own ^^
I wish people would stop trying to come up with these analogies, because they don't fit. This game is not a cheeseburger. When you get a cheeseburger, you can order it without lettuce, and you can easily pick out the lettuce without it affecting the rest of the contents. Getting that lettuce on your burger does not cause the restaurant workers to devote less time on the rest of the ingredients in the burger. A cheeseburger is something that you can easily toss aside, send back to have it redone, or lose without any serious regret of your monetary or time investment. That is not possible with MMOs.
When there's an item that I want, I would like a fair chance to get it and to be able to have something to show for my efforts. I want the same for my peers. And I want the developers to not waste time creating content for a vocal minority, because creating any content in this game means that resources must be diverted from one area to another and because it can go against the overall vision of the project.
Lower lvl NMs would be cool (10-25)
I'm fine with the 5 min respawn.
I want NM's with all sorts of spawn conditions all over the place. Short, long, like clockwork, completely random, pop items, weather or whatever way the devs can think up. Make em low, mid, high, super high levels. Have them drop equipment, materials, quest items, tokens...
If I don't like a certain NM I wont camp it, no one is making me. If I can't figure out the pop conditions then I will move on to something else or get my LS to help me. I certainly don't want them to not include something in the game just because I wouldn't do it...
It is insane to think that the devs should develop only the content interesting to a particular player or type of player. I hate PVP with a burning passion, but you don't hear me telling SE to cut it or I will take my ball and go home.
I still want all the things...
Thank you, OP. I remember I was heartbroken when I came across my first NM in XIV and was told that they were always up. It's not even relevant that it's an idea from XI. Referencing XI just gives everyone a better idea of what you're talking about. The fact is that small NMs (not even talking about longer spawn ones since they're so controversial) greatly enhanced that game's open world and could do the same for this one. It doesn't even require stepping on toes. Everyone can get what they want here.