Seems like a foolproof strategy, if you let everyone die you don't have to heal them, which means more dps uptime Taps head
Printable View
ACT, which is needed to upload to FFLogs, is technically against the rules, but SE has said they basically look the other way as long as you aren't using it to harass people. This let's SE have their cake and eat it too, as they can let more serious players have their performance metrics and prevent in-game harassment.
They don't.
As soon as you mention anything that points towards you using a parser, you risk getting banned. Even if it's just a friendly comment commending someone's dps, you may have someone in your group that is completely against parsers and will jump at the chance to report a parsing player. And if you use it to point out poor performance, you're almost certainly in for a ban so nobody would dare to risk a ban for "enforcing" better gameplay in a dungeon.
So people keep silent. Many use it in DF content simply out of curiosity (mostly to see how well they are doing) but all they do is silently roll their eyes if someone is really bad. If they even care about it.
AST may use it to better discern who is worthy of their cards, tanks may use it to better discern how big they should pull. But they just make those decisions without saying anything about it.
So outside PF, where the leader sets the rules and you can always chose to not join if you don't like them, even if people use parsers it's of no consequence for everyone else.
Lets be real. FFLogs was always great especially for newer players. They generally pair this with FF Analysis and Analysis will help tell the player the faults they had. The real issue is that people using parsers tend to harass people and they didn't want that. Yoshi stated in live letters back then that parsers were still illegal programs to the game but noted it as a grey zone and would look the other way if not used to harass other players.
This is the same back in HW for them implementing a lot of other things to reduce toxicity in the community like removing chat in the 4 v 4 PvP which people barely played til Feast and it was actually not even that toxic. The toxicity mostly came around with raiders and Mentors in the Novice Network. More modernly though it seems the toxicity has died down quite a bit. Well asides these healers that assume they're above you and tend to make a lot of toxicity in parties. I've done my share of kicking these toxic pests from the party over the person who made a mistake. LoL. Who wants angry healer noises. Just kick and get rid of that pest. LoL.
...Maybe the fuel was a horrible person who ran in the US at the time and everyone seemed to get aggressively toxic in general. LoL. Either way it was a huge thing for SE to promote friendly gameplay and support to new players at the time.