-
Why doesn’t Alphinaud learn anything a bit more than Carbuncles?
-
There are many who are unhappy with the healer classes in this expansion. Most of the lore is ruined for 2 of them, and the classes feel gutted in to many ways.
Will you address these issues support players are having, or backlog it till nex expansion?
-
Will Viera be getting the other race hair styles? Some of us paid for mog station hair and cant use it.
-
Scholar used to have as many damaging skills and tools to help do this in as they had healing skills 3.0. Ever since this has been skewed for more and more healing skills that is not needed except in a tiny portion of all the game has to offer playing as a healer. This has been the case for Ast and whm since their release. Can you please redesign all the healer jobs so they have their own unique ways to deal damage than one casted damage spell and one dot for when healing is not needed?
-
What happened to Heart of Sabik? It seems that it was not used again.
-
Since shadowbringers WHM and SCH have had the amount of damage actions reduced but we still have as much healing down time as ever so this down time has become VERY unenjoyable do you plan to make adjustments to this or will we have to wait until 6.0?
-
Will you consider improving the graphic visual for Despair? Many of us feel it animates far too quickly. It could also do with a more impactful sound.
-
Would you give consideration to one day adding a caster dps focused on Darkness (or "Void") aspected spells, or at least adding such spells to BLM's kit in the future, maybe inspired through interacting with an Ascian or powerful Voidsent? Something like a Void mage.
-
It was previously said that crafted accessories would not be as important in raid.
However, with the removal of time magic from AST that used to extend lucid dreaming and Ewer not regenerating mana anymore, we have to meld a lot more piety than
WHM who has:
-Assize: Additional Effect: Restores 5% of maximum MP (45s cd)
-Thin Air: Reduces MP cost of all spells by 100%. Duration: 12s (120s cd)
-Lucid Dreaming: Gradually restores own MP. Potency: 50 Duration: 21s (60s cd)
SCH who has:
-Aetherflow: Restores 10% of maximum MP. Additional Effect: Aetherflow III (60s cd)
-Energy Drain: Deals unaspected damage with a potency of 150. Additional Effect: Absorbs a portion of damage dealt as HP and restores MP. Additional Effect: Increases Faerie Gauge by 10. Aetherflow Gauge Cost: 1 (3s cd)
-Lucid Dreaming: Gradually restores own MP. Potency: 50 Duration: 21s (60s cd)
Versus AST who has:
-Lightspeed: Reduces MP cost for spells by 50% and cast times for spells by 2.5 seconds. Duration: 15s (90s cd)
-Lucid Dreaming: Gradually restores own MP. Potency: 50 Duration: 21s (60s cd)
I personally had to meld enough to reach 2500 piety to feel comfortable in raids. I was under the impression that we wouldn't need pentamelds to participate, however wihtout pentamelds we just can't compete with the other healers who can freely only meld crit, sps, det or dh because they have no need for extra piety because they have an extra tool to regain mp. I know for a fact WHM and SCH can do fine in savage with 1400 piety and be fine. Why do we have to compensate for our missing mp regeneration ability by using crafted pentamelded gear to reach a similar level to WHM and SCH? And if they use the same gear they can meld even more crit etc than us because we just cannot regenerate mana as well.
Please explain your decision behind this.
-
All healers have some healing buffs available to them. However these aren't balanced, and I was under the impression that the reason we didn't get a new healer this expansion is because the healers needed balancing.
If this is true, then how come WHM is the only healer that has a buff to off general cooldown healing abilities?
Asylum: Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100
Duration: 24s
Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%
By standing in this aoe, both SCH and AST benefit from it, however this is a great unbalance towards diurnal AST specifically because they cannot provide such a healing buff to ogcd abilies which are the bread and butter of both SCH and AST. SCH is safe because regardless of having AST or WHM they can only do shielding, but AST being able to do both cannot bring this extra healing buff to the party.
Is there any plan to adjust SCH and AST to receive a similar effect to Collective Unconscious and Sacred soil?