/slapface and /slapface again...
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No doubt at all.
It contains lots and lots of challenges.
I think some people just do not know where to find the challenges, or understand what a challenge really means?
Some example challenges:
- Defeat Iffy with only one WHM
- Defeat Moogle without relying on Archers
- Defeat HNM with a party of 4
- Gather basic strong hold coffers solo!
- Defeat enemies 10-20 levels higher solo
- Defeat enemies 20-30 levels higher with parties
- Find optimal equipment to maximize damage/healing/enfeebling rates
- Take on an enemy solo/duo that parties of 8 would shudder to attack
When you can walk home from the battlefield, draped in the spoils of war from defeating by yourself or with a good friend an enemy that mere citizens would fear to attack in a party of 8... then you will be hailed as having met the challenge. Then you can say you have done all that can be done.
Until then, there is a LOT of work left, and a LOT of challenges to be overcome.
Or fight a Guardian of the Grove. ^^
We have a lot of freedom in this game, and there are many things we can do for fun and a challenge. There may not be game achievements or shiny things to be had this way, but it can still be a lot of fun and very satisfying.
I'd like to see more people spend time figuring out how to overcome the challenges of new content without resorting to how-to guides and online videos.
Unfortunately, many players seem to seek out strategy guides for quick gratification -- but they cheat themselves out of much of the fun of new content.
Then, what if we get every dungeon or instance in the game cap-lock you at the level you're supposed to fight it? That way that argument won't be a silly impossibility for my character, and the content will be future proof. Then, something like Toto-Rak, or Shposshea, would be challenging and fun to me in any job, not a waste for anybody that just happened to miss the right level window to tackle them.
But the tendency has been exactly the opposite: To nerf the dungeons and fights, to make them easier even for people at the level they were originally intended to be fought at. Remember Dzemael? I had the first thrill in this game the first time my LS defeated Batraal. But they went and made it stupid easy. That type of thinking is what scares me... Why not improve the gear you get for a big challenge, instead of reducing the challege because the gear is not up to the challenge anymore? The game, alas, sometime feels like it's being formulated as they patch it, and no sense of a master plan is discernible.*
* (Again, I said sometime...)
R