Then this has all been one heck of a huge misunderstanding. :o Because as Nynuwe so eloquently explained, it's totally acceptable to swap stances after the pull with the right group under ideal conditions. (I'd still put emphasis on the phrases right group and ideal conditions, though. ;) )
And while I may not necessarily agree with the first part of that, I do respect that you're willing to own up to your mistakes when things go to pot. That's what any good, responsible tank would do.
There have been times when I would switch to DPS stance after a large pull just to speed things along, but that's almost always been when it seemed like mob fights were taking longer than they should have and there was no chance of the DPS ever pulling enmity off of me. Unfortunately, there have been times when that also meant my healers were running dangerously low on MP, because baddies just weren't dying fast enough. That's when I have to weigh the faster DPS against the possibility that the loss of 20% damage reduction will get me killed for sure. And let's face it, while I'm certain some exceptions do exist out there, we PLDs aren't generally known for putting out massive amounts of damage. XD
I've actually had really competent DPS thank me for holding enmity well enough for them to go full-throttle without having to worry about peeling stuff off of me. I think it's awesome and a sign of efficiency when a monster dies right before they're about to snatch the Ace from me, because it means there was no wasted enmity gen. Obviously, this doesn't work for some people, and hey, I'm not going to tell you how to play PLD. But it's worked superbly for me, and I rarely, if ever, have to vote abandon because a DF dungeon group is so irredeemably bad.
