1) What experience do you have to qualify your opinion? You do not participate in ultimate content, let alone Savage.
2) Your suggestions clearly demonstrate that you lack critical thinking skills about general game design.
Figuring out the mechanics yourself already happens for world firster's. There are no guides for them. ACT doesn't magically solve mechanics for them.Quote:
They help you deal with the mechanics. The idea is that you have to figure out all the mechs yourself, and with them being random you can't prep for them ahead of time. I've thought of much worse things to add.
Take unavoidable damage and the party wipes
Mess up a rotation and the party wipes.
I want to see REAL hard stuff. Only players that are truly good can finish it.
Truly random mechanic design isn't actually possible to be design. You can design a lot of variables that make it appear random, but it won't be truly random, as you'd need to redesign the entire game from the ground up to accommodate that paradigm.
Your suggestions about wiping further reinforce my statement above. You clearly lack critical thinking skills with respect to game design.
But you knew that already and were just being inflammatory for fun, like the last time I called you out and obliterated your flimsy stance.
This isn't a real thing btw. I don't know why you have such a habit of fabricating events that are either so small scale or flat out misinformation as some kind of justification for your statements.
