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Originally Posted by
Cinno
It IS hard, for various reasons listed in this thread that people seem to just keep ignoring. They cant just wave their hands and make the servers able to handle more.
Actually, they can. Scaling servers out is easier today than it's ever been. I can literally log into a console, push some buttons, and 15 minutes later add a bunch of capacity to my pool. There's a cost to that, but remind me what we're paying for again?
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While the houses themselves are instances, the wards are not. They are constant. That means that unlike instances that get unloaded when no ones there, the wards are always up. Constantly running, keeping everything loaded. Keeping track of every lamp post and bench in the ward itself, what all the npc's are doing, as well as keeping track of every single bit of decoration on every housing exterior of every house in the ward. The way they designed it, Wards are very server intensive, and the the servers can only handle so much. Why everyone on here thinks that they can just wave their hands and POOF INSTANT MORE WARDS, i'll never understand.
Yes, I'm aware of how wards work. LotRO did that a decade ago. They had the same problem. They then solved it by saying "if all the wards are full, spin up a new one until that stops happening". Server capacity is cheaper, more powerful, and easier to deploy now than it was then. The lovely thing about instances is that they scale out well: you can add another server to handle a bunch of them without adding a ton of load to what any other server is already doing.
At some point, it ceases to be "woe is me it's technically hard!" and turns into "if they actually wanted to fix the problem, they would put resources into fixing it." Because that's how you fix technical problems. What they're doing is applying band aids and hoping that the number of people being screwed over by their constant failures gets small enough that they can ignore them. And that's a management decision at the end of the day, not a technical one.
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But they are addressing it, just not in the way that you want. In order to fully fix the issue they would have the redo the housing system from the ground up, or at the very least they would have to make the wards instanced (which is a huge amount of work in itself, hindered in part by the games ancient code) which would present problems of its own. This would also require a large chunk of dev time, which they would need to be payed for.. their pay comes out of the budget, which is definitely not infinite. So therefore the funds to pay the devs to completely rebuild the housing system from the ground up would mean they can't get paid to work on other content. That means less new content, less QoL updates, etc.
Adding an apartment option that has an exterior balcony (and thus supports gardening and exterior decoration) would solve the problem for a lot of people, and apartments are fully instanced already. Would that take effort? Sure. But actually fixing the problem takes effort.
This is not fixing it. This is the only feature of the game where people are told "nope, we're full, go away" based on nothing except the timing of when you happened to be around. Missed the godawful login queue of 4.1? Too bad, nothing for you. Until that is addressed, the problem isn't fixed.
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It IS being addressed. Their housing system is badly designed, But it's what we have. We have to deal with it, and they have to do whatever they can to make it work. They're trying, at the very least.
And this is the adult business world. "Trying" matters less than success and failure do. Since the problem isn't fixed and there's no indication it will be, I'm not going to be handing out participation awards.
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So Free Companies (groups of 4-500 people) should get shafted instead? "oh you didn't get one during that mad scrable on a specific day, so too bad, now can't have access to basic functions and mechanics that are required for your free company to grow and be successful."
The needs of an entire free company, the happyness and enjoyment of an ENTIRE GROUP OF PEOPLE is somehow less important than your desire to decorate a house?
Actually fixing the problem would fix it for FCs as well. That's what "fixing it" means. Acting like players are the enemy of FCs getting a house when the real problem is that SE can't figure out how to treat server resources like it's 2018 and not 1996 is not the fault of players who want to have access to features that SE advertises.
You want to make it so that housing is FC only? Fine. Lets do that. Nuke ALL player houses. Now there's tons of space for FCs and every player is on equal footing. That's fair.