Speaking of which.. All that doesn't change your calculations regarding a passive Blood Weapon trait, does it? (tried finding the post where you math'd it out but couldn't)
Speaking of which.. All that doesn't change your calculations regarding a passive Blood Weapon trait, does it? (tried finding the post where you math'd it out but couldn't)
It doesn't significantly change my opinion. As I said earlier I believe that I underestimated the gain of the time delay increase, but again, time delay buffs are very fight dependent. In a fight with no breaks this would be a large buff to darkside, in a fight with multiple breaks (ex death or neo ex death) the time delay increase would not be as valuable. The world where Dark Knight is in the same dps range as paladin and warrior is between 10 pps (low end) to 20 pps (high end), I include this for perspective on the following numbers.
Here is what I can say about the passive buff:
1. Without factoring in the time delay blood weapon as a passive trait would be an increase of about 16 pps.
2. Factoring in a time delay into the passive trait of blood weapon would be in the area of 30 pps.
30 pps is high (though only achievable when there is no down time) and would put dark knight at about 200 dps ahead of warrior. I am slightly move convinced that the time delay or resource generation might need to come down slightly.
I just want to keep in mind, numbers can always be adjusted, the above analysis assumes blood weapon would be ported in without any sort of adjustment anywhere else. Its less about the specific numbers and more about the idea/direction of changes.
Indeed. I think it's actually a cool idea, it adds more of an dps stance feel to turning off grit.
i think drk should be a dps magic user with good tanking abilties