While I agree it's really not that far off from being not bad. I mean earthly star in astrologian kit isn't far off from the power your talking about, except that a spread excog is more had a bit more potency and is more situational.
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Have you even read the tooltips? Excogitation is more powerful than Earthly Star if you could deploy it. Not to mention Earthly Star needs to be placed and charged as well. It would be braindead, and actually much better than any other heal as it would instantly proc at 50% health causing no overheal.
What? Scholars are no strangers to preplanning to properly heal. Saying earthly stars requires forethought is not a good argument. Deployed excog would need just as much forethought to get the most out of it. With 2x as long a CD, +80 potency per player, and the good chance that not all of the excog buffs would even be used. It is limited where this would be really powerful. Except earthly stars while causing some overheal can be used in a sub optimal position to top some players off when it's required, while a spread excog couldn't.
... no. Earth Star requires being timed correctly and having everyone go to the right place at the right time to get the most out of it. Deployed Excog would be "do this before the big damage happens and the server will handle the rest no matter what the other players do."
They're not even remotely comparable in terms of usage.
Honestly the fact that these threads about sch keep popping up really makes me feel like I'm playing a different job than everyone else. From my perspective sch can use some small changes... looking at you fairy spaghetti.... but overall it is very strong, has great emergency healing ability, and very good dps. I just dont get it?
I personally would prefer more skill pruning on sch. It's my only class that needs 4 action bars still. But that's probably just me since it seems the job pruning pissed a lot of people off.
Again, I'm going to say it... if you are struggling to heal 4 man dungeons on sch, I feel you are doing something wrong in your playstyle. This is not meant to be a hate callout. More of a, hey.... it may be you, not the job. Sorry. If you are struggling to heal 4 man dungeons, probably make a separate thread to get job help because that should not be happening and is not normal.
Honestly if I had to bet its because you\\'ve started to play this game like it\\'s a job more than a hobby. Yeah we can get things done and progress, and your desire for less buttons maximizng efficiency of your work vs output reflects that this is a job mentality.
A lot of the stuff I\\'ve been bringing up isn\\'t because I think scholars are weak, but encase they overall design is very strange right now. Most of our abilities aren\\'t working with a common goal inind of furthering our class, they kind of work for the most part in spite of eachother. Especially our cap stones. Hell even asking for excog to be able to be deployed isn\\'t because I think we need it I just don\\'t think it will hurt the game to have it, but having it would go a long way for our ability meshing. That idea that our abilities are designed to work in tandem instead of just being there.
Continued once again asinine character limit + phone
Like white mage had a bit of this pretty SB, but got a good boost to it this expansion. Things like heals porcine other stronger heals, casting abilities buds stacks for better abilities goes a long way for making classes feel like their abilities are working together. Astrologian is big on it too, the card system was already big on it, and the fact that SB kind of reinforced no card left unwasted is great, plus their buff extenders working with every BFF in their tool kit is great.
Then we have us, where a lot of out abilities don\\\\\\'t work with each other, sometimes even contradict eachother or themselves. It\\\\\\'s just odd and leaves the class being in a strange spot.