Like life every action is a give and take. You can't have your cake and eat it too. Need MP? Easy rank up THM to 20 for Siphon MP. Want to have the advantage when claiming the NM? Rank up lancer for Fleet of Foot.
Simple :-)
Like life every action is a give and take. You can't have your cake and eat it too. Need MP? Easy rank up THM to 20 for Siphon MP. Want to have the advantage when claiming the NM? Rank up lancer for Fleet of Foot.
Simple :-)
I posted 18 videos that show no stalling of any kind.
Methinks i've fallen to a troll.
To use your own example in WoW if i run forward and use an instant attack for examples sake Heart Strike, then my weapon will be in my hand and the strike will land without any delay there wont be a weapon draw animation my Troll Death Knight will do the weapon strike animation with weapon in hand, her legs will still be moving.
Imo that's no reason to not fix it anyways. If we have the chance to ask to fix something annoying, why not try? Just because every other game has the same feature, should we just live with it and not improve? There wouldn't be any evolution if all stays the same. This was annoying in FF12 too, specially when trying to open a chest and having to wait for weapons to draw back in. So yeah, +1 to get it removed.
All I am saying is learn the mechanics of your game before saying that something don't work.
Of course, I wonder what new trait lancers will get if this happens since it makes Fleet of Foot useless.
So, as a lancer you run everywhere with your weapon out then? I have fleet of foot, and I still sheath my weapon to run around. When I agro something I can't kill (too strong for me) while in passive mode, to use quickstride I have to pause and pull out my weapon. I don't want to pause to get attacked when I am trying to run. How does this diminish the benefit of fleet of foot? It only works in active mode, not during the transition between active and passive.
edit: btw I would like to point out that even with that trait, it is still not as fast as passive mode. Tested running next to a friend, passive is still slightly faster.
This essentially would make Fleet of Foot useless since you couldn't regenerate HP/MP and you wouldn't be running around while trying to counter attack, but you could still move out of AOEs easier, position yourself around mobs easier, or move to teleported targets more quickly, yet again if going into active/passive was as fluid as having no stopping time then that still wouldn't matter for the most part.
With this everyone would be in active mode 100% of time played and would be the most valued skill in the game.
So they should ultimately give LNC a new trait like increased attack distance.
Wow, how literally retarded some of you are. The advantage of Fleet of Foot is not so you can catch up while sheathing weapons. It has to do with your ability to move around in combat faster and reposistion. This is perfectly explained by the entire fact it is put on the LANCER. You know the class with pierces and skills that require positioning, so you can move faster... while repositioning. We're talking about the game stopping movement when you unequip your weapon....
So let's look at this like the mongoloids do.
You are running next to someone without fleet of foot, you both hit active mode, you both stop, the one with fleet of foot runs fast afterward.
Let's pretend you didn't stop.
What would happen, the person with fleet of foot would run faster afterward.
How do you people tie your shoes in the morning? Do you use velcro?