Rift not only scales you down but also up in level for dungeons. GW2's scaling is pretty spot-on as well. WildStar's scaling isn't perfect (still a bit overpowered if you're level 50 queueing for random normals), but it works and they'll continue to tweak it.
Honestly I just hate how boring rotations are at low levels in this game. There is absolutely zero fun in spamming 2-3 buttons in a dungeon you could complete half asleep. Maybe if the dungeons were more interesting, that would make up for it, but they're not...
Who cares about someone being able to "compete" with you? Baby Ifrit is only 4 players anyway.
