In a select few cases.
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it's not a select few, it's all melee classes, and tanks. They all use combos, those combos have to be done in a certain order to achieve what you want. It's all rote learning/memory. Even the few classes without set rotations,you need to have memory of every skill and what it does.
Except that I'd make them into actual combos. So using Fast Blade, Savage Blade, then Riot Blade would actually do something different instead of a 100 potency attack. For those who haven't played Gladiator you do NOT use Riot Blade after Savage Blade. They don't combo. I'd like to see that change. This way a rotation might be 123132142134 or something else entirely determined by the circumstance. Otherwise its just 123145 repeat like we have now.
Something kinda like Xenogears was if anyone remembers that.
2 pages of the cross hot bar is good.
Given NIN presses 1 or 2 or 3 (+1 the activation) buttons to activate a skill, this results to a grand total of 39 (MiKu!) (3 1-button, 9 2-buttons, and 27 3-buttons) different skills activable with 4 buttons omg. Did maybe SE already figured out how to reduce buttons number?
I also wouldn't mind combos activating out of order (with some limits of course) and having the "loss" of potency act as the penalty. Could lead to more "reactive" playstyles with considerably more lenient dps loss results (since they want to bring the bottom line up anyways).
It wasn't just about combos. It was about branching combos. Only tanks and ninjas really have those, aside from ninja mudras. The DRG fourth combo ability is a mere shadow of that system and monks have intertwined combos. Presumably their suggestion would entail increasing the number of possible combinations as well.
threads like this cause games to be really dumbed down. Look at WoW, "hey I got 4 attack buttons to press, yay!" Just saying be careful what you ask for.
I'm fine with the current amount of skills, but I think certain skills should be consolidated- true thrust and impulse drive combos as an example