-
A third caster please!:D
We have way too less anyway..:(
And with THM changed to boring nuker, I want to get debuffs back, too;)
Well, something like a summoner would be nice too (not beastmaster though).
And I always liked thief in previous FF games, but seeing how poorly Pugilist got treated, which is kind of a little bit similar to thief, I'm not so sure if I want to see this class implemented..:rolleyes:
-
Pet class but not a summoner. So u could have your little furry companion that u could name and love and hug etc
-
Summoner could function as a caster, debuffer while being a pet class itself. This is what would get my vote. Hardest part (if not impossible) would be beating FFXI's Carby's cuteness :).
-
Here's my Final Fantasy dream class (yes, its a bit silly):
CHOCOBO BREADER
Pet class job, with multiple chocobos available to fill any role party is needing.
Colored chocobos are obtained by hunting down Yellow Chocobos and then raising and breeding them with other players chocobos.
White Chocobo - Healing and buffing spells.
Red Chocobo - Dots, debuffs, crowd control.
Black Chocobo - Elemental damage spells.
Blue Chocobo - Uses various abilities learned from monsters.
Fat Chocobo - Tank.
Green Chocobo - Bard, uses chocobo dances for powerfull party enhancing buffs and crowd control.
Purple Chocobo - Mellee dps.
Ok, I can always dream :o.
-
What I want: Thief
What we will get: Caster
-
As much as I would love to have Thief in the game I do think there is a lack of casters. I read that enfeebles were being taken from the current mage classes so in that circumstance a potent enfeeble class like RDM would be nice but also boasting buffs such as haste etc.
I also think a class that works with enmity would be a nice boost and this is generally thief. I think a mage that could effect the flow of battle with enmity buffs and further enchantments would be nice but it also doesn't seem like enough to be a full class.
Mage classes is a tough one really I think and a lot of them fall into a category of having a few nice specific spells but then having to resort to cure assist a lot. Perhaps Blue Mage could be considered it was always one of the most popular in the series I think.
I wonder if dual wield will be implemented into XIV and if so will it just be a trait specific to one job. I really enjoy playing dual wield daggers and a clase I always enjoyed in FFXI was Dancer. With the way TP works in XIV a healer class that works with TP and also enfeebles the mob would work perfectly I think.
I'm sure whatever new class is released will be great but I agree with a lot of other people that they should be implemented in groups rather than one at a time. Otherwise the majority of the servers will be seeking a party on the same class/job!
-
1. Scout-type class (Thief, etc.)
2. Pet class (Pet user and Debuff)
3. Caster class (Ranged DD and Debuff)
For scout class call we have Musketeer? Only other Ranged DoW, can make their 'job' Corsair =D
-
Although we need more casters, and I'd love to level something up besides CNJ after my thm, I'm voting PET for this one, because we have no pet jobs. We have two casters, maybe they should give us a pet class/job, and soon after a caster class/job. Those are the two most needed. After that I'd love to see a scout class still too.
-
I don't see why they couldn't just combine all 3 into one:
a Ranged Debuffer with a Tank Pet so you can Sneak Attack and Steal from the mobs.
-
My first choice would definitely be a pet class, preferably Beastmaster. Someone had put up a good point earlier about their being different types of healers. So with that line of thought, my second vote would go to a type of healer who focuses on melee and not dependent on MP, Dancer.