Hasn't there still not been any official word on level potions?
Printable View
Hasn't there still not been any official word on level potions?
http://forum.square-enix.com/ffxiv/t...-Boost-Potions
Not quite sure how you missed this lol.
An unfortunate reality we all have to come to accept sooner or later.
I believe it is safe to say that this is something that happens with all games. Sooner or later, the more you grind in a game the quicker you burnout. Many people seem to play this game as a chore, they all sheepishly follow the apparent optimal path and method for each dungeon, mechanically grinding away at the game, because they've done it so often, it's almost automatic. People team up with others, they don't talk, not even a hello often times, and then mechanically blow through the content. Only if someone deviates from that path is there communication.
The game is an RPG, so it has RPG content, that means dungeons, raids, trials, and a boatload of side content. People complain that it's a formula. No, it's an RPG, this is what RPGs do.
You say the fun disappears and endless routine with roulette is the problem. Break the routine, break the grind, find fun in something else, play another game on the side. Endless routine will kill any game, so don't play that way. I graze on the content, sometimes i run a roulette or two, sometimes FATE, sometimes hunts, sometimes the saucer, or dailies, or crafting or gathering, or making stuff for my friends, or what ever I run into in the game. I had friends who played the game and literally used a list of things to do each day (same things) and they would speed run and grind to farm gear. They burned out, got bored and left. I didn't do that, I'm still here and still loving the game. I think there is a lesson there.
/flounce
The OF's most popular emote.
Peopled who think jump potions are P2W have no idea what P2W actually means. Now if they got full Alex gear for 70 bucks, that would be different. But no, all they get to do is skip the tediously designed content of 2.0 and get into the vastly improved 3.0 and beyond. I had to do this climb myself (started a new non legacy character myself) and I can say that it's a pretty huge downer, and I've already done all of this stuff. To anyone who starts fresh and wants to join their friends, they can't until they slog through the MSQ. Jump Potions will allow people to reach the content in the game that actually matters, while providing revenue for Square which will allow them to further develop the game and increase on that very content. For every person who leaves without properly understanding this, I bet 5 or 10 more people will be willing to stay if they can actually play with their friends in the content that's currently relevant.
Summoner is a complete wannabe warlock from WOW they just stuck the name Summoner on it hoping people wouldn't notice. I will make my final verdict on SMN once the new egi glamour comes out. But let's be honest that's not gonna improve SMN as a pet class since it's no longer that it's a dot class.
But you won't see them since you might not even be on the same server as them so ur comment here is just silly really. But I get what you mean though all these commplants about Jump potions are just stupid. We still don't know if they will implement them like how they did it in the Chinese version of FfXIV or the Korean version or if they will change it for the western market and Japan.
Ether way just seem like people are crying and butt hurt because new players will be able to get to are level with out going through all the boaring repeatitive work that we went through. Saying that people won't know how to play there jobs is just silly. Since it's not hard to redo old dungeons or find someone who would be willing to teach you. Or just quickly redo some of the Job quest won't take that long at all even though that didn't teach me how to play my job.