Looks accurate. FFXIV is pay to play yes, because it has a subscription fee.
I agree. I still have all 900 of my new tomestone of hotness. I will have 1350 within a few days, I don't care to spend them since the gear means nothing to me.
I used to get excited for new gear and things to do. My excitement died some time ago. Especially with how low the requirements are for this patch. Am I hoping that 4.0 rekindles that fire again? Of course I am.
You touch on a very interesting point here that I could go really in depth with but it would turn into a far too long post. I will just say I agree with what youre saying here, and I think this has been one of the trade off's we have seen in the mmo landscape over the last many years. You hear veterens talk about the "glory days" of mmo's like early FFXI, Everquest, and Runescape. Those MMO's offered certain highs that today's mmos will never be able to offer simply because of design. However, the flip side is that developers cant design mmo's like those in the past anymore because no one would play them today. We live in a time where the poorest or most casual player has to be catered to in the name of inclusion. This is where we get all the end game currency and weekly resets. Everyone has to have the exact same chance to acquire the exact same gear, and this provides the closest thing to 100% fairness. What it also does however is kill all the great emotional highs and sense of accomplishment that games of the past used to reward us with. It turns games into a weekly chore list with predictable outcomes. Everything is very controlled with resets and currency limits to keep everything fair and level. While todays games bring welcome changes like the removal of certain tediums, I think design has in many ways went backwards, but I dont think developers really had a choice. Developers followed the playerbase, not the other way around. Not to throw politics into it but this is why so many young Americans also find socialism so romantic. Its the same kind of mindset at work.
EDIT: And with that, ive hit my post limit for the day (so stupid) so maybe Ill repost another day, maybe I wont, take care all.
EDIT 2 : The post directly below mine is a perfect example of the collectivist mindset I just mentioned above. Sounds so romantic doesnt it? ...
Or would it?
For it to be a good thing, its net utility has to be positive and higher than that of any alternative option. If 1 out of 10 people benefit, the utility that one person gains from the thing, minus the utility the person gains from the thing regardless of exclusivity status, must be higher than the utility the 9 other people would gain from it regardless of its status. Otherwise, the exclusivity reduces the net utility, which is a bad thing, as you could achieve a higher total utility without it.
Eating and breathing are typical examples where this is obvious - it would be ideal if everyone could do it, because the utility we gain from it being exclusive would be fairly small, while the utility another person gains - living - is pretty big. The principle doesn't really change if you go from basic needs to luxury wants however.
Quote:
Originally Posted by cyborgmermaid
The world changes and not always in a good way depending on the person. So you can either accept it, change it, or leave it. At least you are not a fish in water and you know what you are swimming in. Nothing will change drastically unless more people stop playing and it gets really bad. You mentioned ESO which I like. But that game has gone through a B2P transition and now just recently world scaling.Quote:
Originally Posted by Krazymagic
There are other games on the horizon for the old school type players, one is Pantheon. I recommend to focus on what you like about this game more than what you don't like if you stick around.
Disappointment will rise.
Didn't Yoshi basically say this is the formula they're sticking to and they aren't changing anything? Like someone mentioned earlier it will just be a new skin. Nothing drastic will change =/
It's all about expectation,
especially those who played FFXI/FFXIV1.20-1.23, their expectation will be sky high,
because they had so much fun in these games, had so many good memories with other players....
you can ask them "what wonderful adventures you have had, what people you had met in these games?" I am sure they have so much to tell you.
but FFXIV2.0/3.0 doesn't have such game experience.
But it's F2P/mobile game era now, so many sh*tty games around,
so it's understandable that those new players will feel FFXIV 2.0/3.0 is quite good.
I am tired of telling the developers how to make a MMO, Tanaka never ask players how to make FFXI.
Not every musician is Beethoven! and you tell them to perform like Beethoven? this is impossible.
I used to complain a lot, but seeing so many Jap game companies have been merged or collapsed,
I start to accept this. it's very hard to make a good MMO.
I still hope Sakaguchi and Tanaka will come back to SE (like Steve Jobs came back to Apple)
they have some faults, but they know how to create a good game!
Yoshida he can be a good assistant maybe , but he is not a good director IMO
(sorry english is not my mother language)
This is kind of a big philosophical question that's come up on multiple threads since I started playing. One camp says, "I pay my sub, I should get a fair shot at everything." The other camp says "If other people have it, it's not special and I have no reason to get it."
There is always a brief post-patch period for players to peacock around Idyllshire in their hot new gear, then other people get it. be happy with your accomplishment, then be happy for others when they catch up.Schadenfreude should not be a prerequisite for enjoying the game. I personally am grateful when something I had to bash my head against a wall to get becomes easier; it brings me joy to know that newer players won't have to suffer like I did.
All that said, I don't consider persistence to be an insurmountable barrier. There are a number of ways that overworld content can be both limited and fair.