( Quote isn't working for some odd reason even though I did snip it. Strange )
I used the wrong term in my tired stupor, what I meant mainly is what I recall quite clearly: Teleporting from point A to point B to speak, and a lot of it well... was actually just dialogue. The constant teleporting and going from place-to-place was what was time-consuming, especially given when we have to travel after teleporting to those points and without flight to make it go by more quickly.
It's something that clearly turns people off to the game. Maybe not to you, but that type of monotony is mind-numbing to most people. There is a proper way to condense cutscenes, the only issue is that they'd have to edit them to do so. Hell, this is the first MMO I've actually gotten seriously into and in my first playthrough felt "Wow this is a little abnormal..." ( Yeah it says I started in 2013 but I had other issues to take care of and came back when HW came out. I didn't go above level 26 all those years ago. ) As another poster noted, by level 20 things start to heat up but at level 50 it really starts to wind down ( although after 2.5's stuff I began to feel the progression begin pick up again ). The sudden shift in pacing seems jarring for those not expecting it?
Don't say in a one-thousand words what could have been said in one-hundred.
Although people will use the "I had to slog through it!" argument, why keep something that isn't efficient because you had to go through with it? I dealt with it myself ( obviously ) but how strangely inefficient this is... is bothersome.
Also, for a few examples of silly fetch quests: Find the Doman Kids, Rub Perfume on Chocobos, feed Domans too stupid to feed themselves. Just a few, and someone else I think brought up some examples too.
