There is a big difference between organizing games for actual competition and win trading for the sole purpose of boosting player(s) to the top. That being said, Balmung being as big of a server as it is and holding the 2nd highest avid pvp player count on Aether. We had no intention of just having one team queue against these boosters, we'd have multiple, even teams queue for sheer desire of real competition. Linkshells dedicated to PvP would flock at the idea of players actually feast (party) with a chance of winning, while at the same time sufficing these boosters hunger for PvP and showing the world their god tier tank that can apparently carry 3 people flawlessly for 40+ matches. The boosters are just taking advantage of patch 3.3 hype and the pvp migration to Shatter.
Still waiting for justice and/or a response.
