Shhhh people might stop complaining about the amount of boars in the game and they might not put them in places everyone goes. /sarcasm
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Actually, I quite liked this feature as my butt was saved many times because the mob(s) stopped attacking me and went back to their spawn point...Kiting FTW! (As a solo Archer I need to employ Kiting frequently.)Quote:
http://forum.square-enix.com/ffxiv/i...quote_icon.png Originally Posted by Square-Enix
An issue wherein battles could not be sustained with an enemy that had left its territory.
Doesn't matter how many times it's said, people still seem to assume it'll take 2-3 months no matter how much you play. Which was the goal of the fatigue system: slow down players with more time. But it only hurt players with less time as those with the time and resources just powered their way through the decrease.
I agree, 2-3 months is a casual target. A player needs to make only 24k a day -- which can be done comfortably in an hour -- for two and a half months to reach cap someone playing 5 hours a day can hit cap with the same rate per hour in 15 days.
Post 1.19, the slowest part of leveling solo seems to be 16-20.
I hope that this range gets some attention in the future.
Sorry if this has already been answered, but is this patch dropping today?
*Saved Actions. - yesyesyesyesyesyesyes
*The rate of TP loss while not engaged in combat has been reduced from 300 TP per 3 seconds to 90 TP per 3 seconds. - yesyesyesyesyesyesye
2pm PST today.
http://forum.square-enix.com/ffxiv/f...31-Maintenance