That makes 0 sense. With PoM your cast of Esuna would be borderline instant and your GCD less than 2 seconds. So no, it wouldn't take 5 seconds. You lose one, VERY short GCD. Get over yourself
Printable View
That makes 0 sense. With PoM your cast of Esuna would be borderline instant and your GCD less than 2 seconds. So no, it wouldn't take 5 seconds. You lose one, VERY short GCD. Get over yourself
Plus... you can put Esune just before PoM
it won't kill you, and it will save the DPS
Heh sorry, you just come across as one of those healers that doesn't consider the lives of DPS. One thing I have learned well, when someone is low on HP, time is not on my side.
Because most of the time, you have no way of knowing beforehand if C will be sufficient by itself. For example, you don't whether xyz ranged dps is actually going to stay in the bubble to be healed.
But yeah, if the more reliable heal works, IMO, Asylum is a small waste of time and cd.
Similar scenarios, with the same choices as before, substitute medica II for Regen. Again, if A is sufficient why use B or C?Quote:
single target scenarios
All I'm trying to show is that there are numerous healing scenarios where not casting asylum is actually a small optimization, and that not casting asylum shouldn't be judged the same way as not using DS or PoM, because Asylum competes with other skills.
I'll just link you to this part of the discussion: http://forum.square-enix.com/ffxiv/t...=1#post3392561
I have to ask how you feel not using Asylum is a small optimization because I can't see it. This is what I'm thinking in my head (assuming all abilities prompt a 0.5 second ability delay)
Asylum ---> DPS
DPS begins at 1 second (0.5s animation delay for Asylum + 0.5s animation delay to activate Cleric Stance)
100 potency / tick for 24s
0 MP consumed (can make argument that you gained 884MP since Asylum = 2 Cures)
Regen --> DPS
DPS begins at 2.5 second (waiting for Regen to complete GCD, activate Clerics during the GCD)
150 potency / tick for 21s
619 MP consumed
Divine Seal + Regen --> DPS
DPS begins at 3 seconds (0.5s animation delay for Divine Seal + 2.5s GCD for Regen)
195 Potency / tick for 21s
619 MP consumed
Regen + Asylum --> DPS
DPS begins at 2.5s (waiting for Regen to complete GCD, activate Asylum + Clerics during the GCD)
250 Potency / tick for 21s + 100 potency @ 24s
619 MP consumed (can make argument you gain 884MP since Asylum = 2 Cures)
===
If we're looking at small optimizations:
Asylum alone allows me to begin DPSing faster than Regen by itself and is more MP efficient overall (impossible to beat 0 MP efficiency though).
If you need to Divine Seal + Regen, you might as well Regen + Asylum for a higher potency HoT and slightly faster transition into Cleric Stance.
If damage from pack exceeds how much Regen + Asylum can heal for, I can at least stay in Cleric's Stance longer due to higher potency HoT total versus Divine Seal + Regen.
Not trying to be negative but I am genuinely curious about your train of thought in this regard and would like to be enlightened about your thoughts.