It's just that there's so many thing to buy that I won't wait to gather 10M for a weapon when I can have many other for less cheaper (zetas).
Printable View
So you had options on where to spend your money and weren't allowed to have ALL THE THINGS, what a terrible concept. Some things are great because they are rare, we are talking about a Shiney glow on an otherwise easy to obtain weapon. It's just getting whiney now. They should definitely add it to unsynced runs to keep them in circulation, but we don't need tokens to add a Shiney coat on a primal weapon. There are already enough complaints about inventory space.
Also how do you complain about grinds then say you would rather have a zeta?
i would be so happy if the weapon i want would "only" cost 10mil the AST mog weapon is selling for 20mil on my server Q_Q and i gave up grinding the whisker, it never drops, they should totally increase its drop rate :/
It's only a glamour piece, so it's fine to nerf it? That's the wrong way around. Glamour piece recipes should not be nerfed BECAUSE they're glamour pieces. They are luxury items, and their cost should depend on what players are willing to pay for them. If you want a luxury item, you save up until you can afford it, or do other work to ensure that it gets into your hands.
The only time where it's justifiable for a recipe to be nerfed is when an item is NOT a luxury, when it's actually necessary or highly desirable for functional gameplay purposes. A good example of this was Stable Brooms, once horrendously expensive to create and yet needed by any home with a stable as they were the only way to keep those stables clean. Stables simply weren't viable with out access to this item. SE did, in fact, nerf the Stable Broom recipe, both by reducing that crafting item requirements and also by introducing an NPC that sells them.
The way the current system works for the item drops is terrible. Not only do they have an abysmal drop rate, but the fact that they drop at random into someone's inventory (and won't drop at all if you're running undersized) makes for some pretty awful RNG. I've run Garuda EX over 100 times and Ifrit EX probably well over 50 and haven't gotten a single item drop from either one of them.
There comes a point at which grinding to get a particular item becomes no longer fun, and the drops for the Primal weapons are well past that stage-- especially when you consider how easy it is to upgrade Shiva and Leviathan weapons in comparison.
Drop rate for zeta have been greatly increased. When you need 150 run for a primal item to have an upgraded weapon, you can have 5 atmas within 30min or either 1-2 dungeons max for the zodiac quest loot. Plus, alexandrite are now earned 5/maps and a map cost 40 poetic tomestone. The longest part now is animus to do all the dungeons and fates for all 9 books.
Why can't we have nothing rare in game? This mentality, where did it come from?
Wait, I'm a little confused by this. Are you saying you don't want there to be anything considered rare or difficult to obtain in the game? If so, I can certainly give a response to that one as to why there are rare things lol. It came from our biological response. Anything we don't immediately have, we want it even more. This includes, but is not limited to, survival necessities and purely desirable useless things. People want fancy things that not everyone has because it makes us feel special or it does something for us in a specific way. Animals, such as certain birds, will want shiny objects to pick up and store away somewhere simply because they want it for what an unusual and attractive thing it is (most will defend this thing against others that try to take it). For this game, that reaction is simply taking on the form of digital aesthetics.
The items from Ifrit, Garuda, Titan, and Moggle are the only ones that make the weapons that's why. Everything else is pretty much only used for a few things (or just a couple). If those other items were used to make gear of some kind, they'd most definitely be up there with the others in value.