Honestly, I'd say if they buff mnks ST damage, they would probably have to buff ninjas ST damage as well if nin and mnk are running about the same. I think mnk parses a bit higher in damage on a dummy.
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Honestly, I'd say if they buff mnks ST damage, they would probably have to buff ninjas ST damage as well if nin and mnk are running about the same. I think mnk parses a bit higher in damage on a dummy.
Yes you are correct until you go inside of raid and there is a warrior in there putting up the slashing buff for nin's then its a slightly different story, Im also not so sure if nin need a straight up damage boost to single target when comparing to monk a Ninja.
Ninja still brings alot to the table utility wise Goad trick attack even their new aggro reducing skills but monk however brings Nothing to the table to help synergy of the raid group dps wise unless you wanna be old school and run double monk but even then that cannot compete with Ninja / Dragoon i do agree with Hak though Ninja could do with healthier aoe move set monk just blows them out of the water as it stands aoe wise, like hak i play both to high level though i slightly prefer Monk i do feel Dragoon feel can be very rewarding now when you keep Botd and pull off your 4th's
Well if we're only factoring in ST then you also have to consider that monk has the largest penalty for solo damage as well as long breaks causing stacks to fall. I think that's a decent trade off on ninja being able to fire back so quickly. However, overall raid utility should never be discounted. Balancing between solo and party/raid is a tricky thing. I think if the choice has to be made overall party/raid balance is most important.
I normally don't like getting in the middle of X class is behind and needs adjustments, but since monk is all I do I feel I have to say something. If we just compare single target I feel the 3 DPS are pretty well balanced, but once you factor in raid benefits I think monk is just a little behind. I'm sure there's a number of adjustments that can be made, and I'm sure we'll see something in 3.05. DK and Mantra are great and all, but people do factor in heavily on raid DPS benefits which we provide none while both dragoon and ninja do. If monk had something that benefited raid damage I think most would be fine with the overall state. Right now I think it's in a tricky position, and I'm not really sure what I'd say I think the best route is between increasing monk damage next to giving utility or changing some of our existing utility.
lucrezia's monk actually... well kinda sucks, at least from a top tier progression standpoint, DnT (now elysium) monks are far better, but can still improve slightly, that being said, even if i was world #1 highest dps monk, i would still try to push myself further, its that mentality that keeps the top tier monks at the top tier
Can mantra just give 5% healing and 5% damage to the raid every 3 minutes instead of 20% healing :D? Please and thanks!