-
With the gathering jobs, are you ever going to expand on our ability to aquire knowledge and information and record it within the game. Either as a gathering journal or factual information added to the fishing guide, bait,weather, time of day etc. As well as unspoiled nodes for mining and botanist.
Or are we to continue having to rely on website sources outside the game?
If no plans to add anything in those regards, are we ever going to see addon support ?
-
Can you buff Dark Knight so it's in par with Warrior's dps?
Thanks!
-
I would like to know, If for 3.0. We can have another Extreme primal like the Thornmarch. Which in turn, Drop a rare character weapon.
I was thinking of a Don Tonberry Primal. That drops weapons on hard, And crafting components on extreme. Just like Thornmarch Hard and Extreme.
Can we please have an epic Tonberry Primal fight and an Epic Tonberry Weapons please!?
-
Will we see more jobs branching out from classes such as SCH and SMN from Arcanist, or will all new jobs from now on be standalone and start on lv30 like the Dark Knight?
-
If there are 12 gods in Eorzea, why does Ishgard only or primarily worship Halone? It seems silly to declare so many people heretics when there are 11 other gods that we are specifically told exist.
-
Will we ever be able to use items within macros? Or, if not, will you explain why you believe this functionality is not desirable?
-
Will we ever be able to use /micon with pet abilities? It'd be nice to be able to see Contagion's cooldown in the macro I've created for it which does a number of things besides just Contagion.
-
Are there any plans to add Extreme Ponies to the new Extreme Primals and Moggle Extreme?
-
Bard and Machinist dps is far lower then their abilities say they should be. Thought/Suggestion to follow. WM and GB do not increase their dps, it lowers it. Taking it off however locks them at level 50 + stats because 50+ abilities are only usable in the dps losing stance. They are doing less apparent % damage then bard was in ARR content before HW changes. This is bad. I see three options
1) Turn auto-attacks back on
This would help a great deal but personally I still feel is insufficient
2) Increase Cast-time potency a great deal
This likely would do the trick, but seeing the potency change vastly between stance on and off seems wrong too
3) Return auto-attacks AND give a mild potency increase to Cast-time actions
This makes the most sence for a couple reasons. firstly, They're using ranged weapons that auto-attack, there is NO reason they wouldn't take a pop-shot while reading a stronger ability if they have the opportunity to do so. Secondly, your plain of GB/WM giving them better damage but forcing them to Turret to do it means just that; You must stand in place to use any ability. Moving cancels that and you cannot cast again until you stop moving. They should auto attack. if mages had a ranged weapon and not use a melee weapon to channel I'd say they should too. Thirdly, if you really need to have GB/WM make auto-attacks do X% normal damage or normal potency but happens slower/less times then when not in the stance.
-
You guys did a really great job with the separate storyline/job quest instances in Heavensward. Is there any possibility that we will see more additions to the Light party/Full party guildhest instances at all anytime in the near future or have you guys completely given up on that method of gameplay for FFXIV?