My Original post said non combat movement, so it wouldn't affect the game play of others.
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My Original post said non combat movement, so it wouldn't affect the game play of others.
They can add it to ARR without any problem.. at least out of combat if there is no solution for animation lock & make it an option (on or off).
No running animations = less immersion!
Wish if there is any response from devs about FFXIV 1.0 Running Animations.
I want to see what a 1.0 Roegadyn White Mage's animation were. That, and generally ever motion they did. I would very much like to see that.
PS3 and a weak RAM loading times and such are already pretty suffering when it comes to idleshire or More doughnuts. It'd most likely die if you had to load these sorts of animations on top of the player model. There's part of it that needs optimization, and part of it that needs functionality. Needless to say when it comes to reworking a game from a failure, the later would be more ideal use of their resources.
You should also watch the necro posts if you're gonna just make replies to pick a fight with someone for their opinions instead of a discussion :l
I rather they add it back it and just give everyone a dodge roll. I mean, we have a jump button for the hotbar that honestly serves like near 0 purpose.
I can never understand why people complained 1.0 ran like poop my machine back then was not amazing as I was not as computer savvy but now I am thanks to my fiance but I seriously never had any issues with loading or running the game the only issue i had was it took a little time not much but a little for people/npc's/retainers to pop in... I am well and truelt confused on how the game ran like poop :/