Quitting the game after this until they decide to take the stick out their *** and get rid of it, the current system is better then this crap.
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Quitting the game after this until they decide to take the stick out their *** and get rid of it, the current system is better then this crap.
/blockaid Please!!!!!! I Like the system, but for NMs and such you should be able to turn on blockaid!!
Personally i'm not a fan of this system. It won't be an issue for basic content and enemies, but for high level monsters, farming, and NM's I can imagine this being abused unless it's somehow balanced in a way that's not described.
That or a lot of content will be instanced for NM's
Not sure this will effect me personaly that much at all however i feel wrong jumping into a fight to aid someone then probley get shouted/told off for try to help out.
Even though i tend to try heal some people at times, but i know i taking a risk the monster agro kills me if doing that.
I think this system will not work out great or be misused in some way , i hope im wrong though.
As there is potential for abuse, it would be nice to get some clarification from SE on what will be in place to mitigate it.
Since you can't cure people fighting an NM from outside the party, for example, it may also be impossible to "assist" a party fighting an NM as well.
As far as powerleveling, there ought to be sp/xp penalties in place when someone much higher in level than you attacks the same mob you're fighting, so I don't think you'll be able to just have some rank 50 archer murder everything for a low level char for huge gains. But if that's the case, it would be nice to have some type of /blockaid lock-out if you don't want outside interference from someone trying to impede your grinding.
stuff like this is something they should take video of and post what its like before/after instead of the useless AA video they posted before lol.
I have a serious question, now that anything and everything can be zerged down by 100 people. Will SE finally be removing the restriction of not allowing us to invite players when we're engaged in a battle? I mean, I don't understand why we would still remain restricted since we can always have the people outside of the main party bashing on the target anyways. What would the point be of blocking us after this change?
Thats actually a pretty darn good question keft.