If they end up nerfing casters just because of slaughter I would be pissed. Slaughter is just poorly designed. Who thought a 72-man no strategy lagfest was a good idea?
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If they end up nerfing casters just because of slaughter I would be pissed. Slaughter is just poorly designed. Who thought a 72-man no strategy lagfest was a good idea?
as i said earlier there was no need for individual limit breaks.. the team limitbreak worked fine wasnt just sleep then use comet n repeat i was hyped for this mode but seeing how bad the 72 player slaughter is ill just stick to secure more fun n more tactics involved ._.
I think this mode is awesome the way it is. I think the balance of jobs against each other is very good. Casters shine more than in Secure mode, but still get stomped heavily by melee if they aren't careful. I think the only real flaw that Slaughter shines light onto is the tab targeting system. If there was a better way to pick out a specific target, this mode would be a lot better/smoother. A lot of the reason you have a hard time dealing with people who go into a pack is the targeting. You see a weak guy, and you're like, I WANT TO KILL HIM! Well, 30 tabs later, you might be targeting him. Good thing he got healed already.
I'm not sure exactly what the solution is. You can have someone put marks on them and then target them based on that mark, but while I have macros for that, I doubt it's exactly universal. It would be nice to have an "enemy party list" or something (or to have more freeform targeting, but obviously the whole game engine isn't going to change). This is part of why ground targeted AoEs like Cometeor are so strong - because you don't have to bother targeting much of anyone. Just bind/sleep the crowd then lulz right in there. If you had more ground targeted abilities, you'd be complaining about those too.
Greetings,
Thanks for the feedback regarding the new mode. We’ve been gathering your feedback and presenting it to the dev. team.
In regards specifically to Cometeor, we do want to let you know that we originally planned to have it set to the same speed as Skyshard, but we have confirmed that’s not the case and will be addressing this in an upcoming HotFix.
Especially since you are making the cast time longer, can you please please PLEASE make it so if Cometeor is INTERRUPTED by ANOTHER player, that your LB (Adrenaline) gauge isn't cut in half? It's going to become far more difficult to hit people with Cometeor, and far easier for people to just stun/silence you out of it, and then to have your LB bar cut in half on top of you probably dying shortly thereafter is way too much of a penalty. Caster is the ONLY job type where you can interrupt their LB. I understand if you lose half your gauge for MANUALLY interrupting the cast YOURSELF, but when someone knocks you out of it and you lose half your gauge, that's just ridiculous.
I fail melee lb in slaughter 50% of the time. Try running into a group of 24 enemies and casting lb without getting stunned/killed/knocked back etc. Blm just sits back and BOOM. If they coordinate its BOOM BOOMBOOM and dead alliance. It requires a nerf. Nuff said.