They couldn't hear you coz they are already yalms ahead with a pack of mobs wondering "where da healz at?"
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You mean the one, where tanks are still pulling, when they are down to 4k HP and healer gains aggro, because he is FORCED to heal?
This is the worst type of tanks, i might keep tanks up which do refuse to use cooldowns, but no one else but the tank is supposed to get dmg at mass pulls.
yawn..... speed ran all the new dungeons hours after release with no idea about trash damage or mechanics.
stop making excuses for being bad.
It's not called being bad >insert sarcastic name for Staris here< It's called be helpful, enjoy the new content and stop rushing through dungeons to save 5 minutes. It's players like you that make me smile ear to ear when SE introduces mechanics like they did in Qarn, where you have to stop and fight a single pack of mobs...
I swear most people that say the stuff I quoted above, think because they "can" SR content that they are somehow better than the rest that don't.
I say to you: Stop being ridiculous!
Old Content Yes! Especially as a Warrior, the more mobs pulled the better; Overpower>Featherfoot>Convalescence>Bloodbath>Internal Release>Overpower>Infuriate>Berserk>Overpower>Repeat. The more mobs, the more self Healing, the more damage overall, etc. Now any good Tank knows the day a patch hits, when you and your party have no idea damage the mobs do, mechanics, etc., take it slow, loads of time to learn a groove to speed run it later. Just my two cents
I feel like this isn't actually true, but just an attempt to grab attention by being edgy and somewhat condescending. Sure, I'm well aware that I'm not helping by further quoting it, but for all the talk of speed running being more practical or what have you, nothing about this sounds even remotely practical.
Why would it not be true? I sped run the new dungeons the first time in them with a pre-made. None of the standard enemies have attacks that make speed running dangerous, just a ton of forced stops. Contrast my first run in the DF for Wanderer's palace HM, which took almost 15 minutes extra pulling one pack at a time since the healer wasn't geared for it than it did in my pre-made. Speed running the new dungeons is easily viable if everyone is geared/willing for it.
In fact, AK HM is actually great to speed run due to all the vines which inflict vulnerability+ on anything they hit, allowing you to melt entire packs quickly.