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(Different-ish topic, but continuing the above)
Instead of raising the cap, why not give more choices of top end gear? That is to say, Horizontal progression.
For example a Paladin item could have a choice between:
- reduced cool down time of certain abilities
- more potent cures
- grants the ability to raise mid-battle, but has much lower DEF than a counterpart.
- Specific resistances (vs Cold or Lightning, etc)
...think along the lines of Monster Hunter but much less complicated. This would encourage players to "Gear up" for whatever they're going into.
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Final Question:
Will you ever consider utilizing old gear to make new?
That is to say, something like the rare/untradeable armor from Sastasha (Acolyte) + Brayflox (Battlemage) + (whatever) trades into a new piece.
I feel this would allow slow/steady progression along the lines of our relic weapons, but for armor.
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How many stages of Armour upgrades will we have this patch.
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Upgraded gear
Will the new gear purchased with tomestones again require a drop from coil in order to upgrade?
Was not a fan of this system as it required access and clearing specific content to make full use of something from other content.
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Will relic upgrading be eased so that a relic can compete with other high item level weapons in terms of effort/reward?
As a relic has more and more steps required to be "up to date" it takes more time to acquire and upgrade them, with the time to get an alternative weapon to a relic seems to be more or less the same at each item level increase.
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How does the increase in item level impact us when the expansion arrives? Will the gear obtained in the Final Coil of Bahamut last us until we hit the next level cap?
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Can we please abandon the relic weapon in the upcoming expansion? If people want to glamour the shiny, fine, but it's way more work than it's worth at this point.
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Will there be a 'Item Level Sync' for Hard mode primals?Players doesn't have to dodge anything when fight with Garuda(Hard)...which isn't fun to burn down a boss like that.
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When you implement patches that make a tomestone become uncapped, can you make that tomestone drop from FATEs as well to make them less grindy to obtain
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What'll be the last ilvl before lvl cap is increased 50+?