I plainly dislike several mechanical differences that make it more bothersome than it needs to be. Like there being no aggro threshold to pull and barely having any time to catch an add spawning before it runs off to club someone. Anything with a spell queued up as its next attack will also refuse to break off a target until it reaches them and casts it. There's also that delay before mobs react to threat changes.
I also enjoyed tanking in general way more when there was still a strategic aspect to pulls and dealing with groups. The whole "AoE all day erry day YOLO" just mashes everything in to feeling like the same thing.
