That's exactly what I was getting at, but worded way better.
Ten points to Leviathan!
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Ok, I'm getting really confused, first you say keep tanks, then you say the game would be better with only one DPS class and one Healing class, no tanks at all. Which one is it?
Also, call me crazy but I'm not sure how soaking up all of the damage a boss is dealing so the team doesn't wipe is self serving for a tank.
If the player runs tank + heals its unlikely that he will have any decent strength accessories. All his tomes would be going towards tank and healer stuff, and he'd be the last person in line for DPS equipment in Coil. So I think expecting a tank to have DPS accessories is a bit unrealistic without personally knowing the tank in question.
Isn't the whole point behind tanks are so that the healers aren't exhausted trying to keep up with the damage for entire parties? Keep it mostly on one point so they don't overextend their abilities.
...? You can get a full set of i90 Accessories from doing Coil + Myth + old-ex primals. None of which have a cap, and is what most people refer to when they talk about putting on DPS accessories (Because to be fair, your i110 Tank accessories won't have better stat weights than the +13 STR you can get from a single ring)
Sadly not an option anymore with SE's nerf =p