I'm not arguing semantics. That's not even what the definition for semantics means.
We literally used it on basic build running on a PS4, no less than 5 months ago.
I don't know why you're throwing in key-phrases such as 'shaders' or 'instructions/functions' aside from an attempt to look partially pre-educated on the subject.
Besides spouting absolute nonsense if you can't even simply type into google "DX11 PS4" to find even the most basic information on the subject, then don't bother responding.
Please see the previous poster who took the basic imitative to look it up first before replying.
It seems from the screenshots and video's we've seen that there's a certain improvement in the general lighting and shadow casting already, and (it may just be due to the fact that it's a compressed screenshot) but I think they've finally added in some form of Hardware-Based Anti-Aliasing (Even if they don't it's something we can add in ourselves under DX11).
