The whole atma idea really seems like a lazy attempt by SE to keep us busy till the next content update.
The whole atma idea really seems like a lazy attempt by SE to keep us busy till the next content update.
This is an MMO. There are supposed to be rare items. Everything does not have to be fair for everyone. Even non MMOs have rare items. Most people play Diablo for rare items. In Diablo there are items in the game that you could play for countless years and never see them drop while a newbie might see it drop on its first kill. To many, this is fun. What is wrong with SE adding a bit of rarity to its items?
Bottom line is that everyone can play solo and have a "chance" for an atma to drop. It might take someone 10 times as long as someone else. That is the intention of a rare drop. Not everyone should have it. Rare loot has never been fair in any game. Coils turns 6 - 8 can be completed with i-level 95 weapons. Farm those turns for an item level 110 weapon. Once you have your item level 110 weapon and start to run out of things to do you'll be glad that there's a casual option to team with new players and enjoy a casual grindfest play session.
You missed what I said:
To make it simpler, what I suggest is a fight like in Tactics where you had to kill what they thought were demons to retrieve the stone. HOWEVER, have it be a highly difficult fight where you are alone and have to beat said monster. Not RNG. It's a drop. Again, have it be a highly difficult fight where skill and how you approach it be of importance. Where the job you are in has a high impact of how the fight goes for you, much like how fighting that Ascian and the voidsent went in the BETA BEFORE the nerf.Quote:
I believe that level of difficulty juiced up and packaged as single player content would be a far better step with the ATMA.