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About 95% of the people who post on these forums seriously you lot have no idea what you want. I don't hate you though hate is too strong a word for people i don't even know. I just think if you didn't litter the forums with your posts it would be better for us all.
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Lack of open world NMs, some content you could farm with 2 or 3 close friends and make money out of it. Camping HNMs, havin a challenge to duo them. Open world content is really needed, FATE is crap, and all those instanced beastmen daily quests arent really an option.
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The top 5 things I hate.
1.) End Game content is none lenient.
1 person messing up leads to wipes or 1 mistake gets you killed in which will eventually induce a wipe. Hated this model since WoW and I just don't see a positive to this design in the long run since it always causes confliction and negativity.
2.) Summoners Egi
Why oh why is all I gotta say.
3.) Dragoons not having pet Dragon/Wyvern or at least having breath attacks.
Literally the 2 things that make the Dragoon job stand out for me. FFT and FFXI Dragoons are my favorites.
4.) Paladin's don't have access to Holy.
The one cool thing about Paladin's in the FF franchise that made it stand out for me.
5.) No 2H Sword DPS Job yet.
When will you have this FFXIV? Why do you deny me this guilty pleasure?
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DPS queue,the constant rehashing of the primal fights,"Titan omg mode" now with 20% more table flips..... /facepalm.
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- First of all, the 1,000 character limit on these forums... :rolleyes:
- I don't hate FATE's, I hate that the vast majority of them only involve killing trash mobs and have little to no impact on the open world. Some examples I'd LIKE to see:
1 - A world boss (like Odin or Behemoth) that can spawn in every zone, and can drop tokens for rare loot. Have certain mechanics involved in the fight so that it's not a total zerg-fest.
2 - FATE's need to have a larger impact on the world based on their success or failure. If a group of beastmen are attacking a camp and no one drives them out, then they should have a larger presence in that area. I liked the example that was shown back before ARR was released in the "Attack on Highbridge" chain where the Qiqirn could actually abduct NPC's and you had to save them; I'd like to see more stuff like that.
3 - Have some rare FATE's occur in or around cities or camps like Revenant's Toll, where imperials, beastmen, etc. attempt to invade., like the events that occurred in 1.0 prior to Bahamut appearing.
4 - Finally, I feel that FATE's should not be tied to major quests (access to Crystal Tower, Atmas, Hildibrande quest, etc.). I like how there are now people doing FATE's in almost every zone now, but it shouldn't necessarily be for Atmas. FATE's are designed to be spontaneous in nature and reflect a lively, ongoing conflict or occurrence in the world; people can choose to help out and participate in them only if they want to, though it's usually to their benefit. When you tie a specific FATE to a quest and force people to camp it, it becomes boring and it wastes people's time when they could be doing something else.
- There's nothing you can do with exp once all of your classes are 50, despite the fact that it's given to you EVERYWHERE. This is something I've been advocating since the start of ARR: many 1.0 veterans already have all, if not most of their classes/jobs (save for ACN/SMN/SCH) already maxed out, and have no use for exp. If you have nothing to level, what's the point of getting it? Why not bring back something along the lines of FF11's meriting system, or have it to where any excess exp you earn over Lv50 can be used as a sort of currency for things like myth/soldiery tomestones, GC seals, other unique items, etc.?
- I don't like how syncing your level down (either FATE's or dungeons) suddenly lobotomizes your character and locks you out of half of your moves, and also removes your buffs, even if you can still use them at that level. I understand that this was done due to balance issues, but I don't really agree with it.
- There's not enough character customization in regards to combat. All we have is "put 30 points into the most obvious stat" or "here's 5 cross-class skills you'll use and a few more you won't use ever." I know this was a problem in terms of balance in 1.0 (lol THM), but it would be nice to see some customizable skill trees, or meaningful traits and materia that aren't "this gives you +5 VIT," or a merit system, SOMETHING.
I'm sure there's more, but I don't feel like writing a novel atm...
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I hate how people keep saying 1.X was better than 2.X.
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Oh yeah, how could I forget - still no personal housing. I've been waiting on this for months ever since it was announced...
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Pvp
No appearance change (no Fantasia Potion yet)
Glamour system
How endgame trials are not forgiving yet extremely predictable (I'd much rather have more forgiving unpredicable encounters)
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1) Titan EX.
2) No Fantasia.
3) How Companions work:
a) Can't queue w/ companion out.
b) Can only have Choco companions (what about other mounts as companions w/ different skill trees?)
c) No respec option.
4) PvP (Can't queue, I guess everybody gave up on this completely...)
5) Market tax.
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PvP! But I wish I didn't. Wish they'd give it as much love as it deserves. :c Hoping they really flesh it out eventually.
Edit: Okay, that's a bit deceptive. I love PvP. Just needs more maps, more game types, more... Just more!