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I won't bother reading the thread when it's obvious "casual" content exists because the mmorpg market is saturated, so it's necessary to cater to every possible user and slam together casual and hardcore stuff to have them all playing.
Of course, it's like slamming an army base and a kindergarten together, but to producers and developers that's really only an obstacle to cross to reach the holy grail of a plus sign in their income review.
It's not that casuals go play mmorpgs with wrong ideas or faulty understanding of the value of their game time, it's that mmorpgs are being made to target hardcore and casuals alike. 0.19$ per hour or 0.83$ per hour, it doesn't matter if they have fun playing.
...and spending four bucks to play a social game over a weekend in the comfort of your home still beats most other forms of entertainment anyway.
A better topic would be whether a game that targets both hardcore and casual players can actually be entertaining for either of them.
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Id say the ultimate problem is making a distinction in the first place
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I don't understand why "casual" gamers are equated with stupid, kiddy or folks that can't play or understands games. Casual simply indicates that most of your time is not spent playing games.
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If you're casual you can afford to spend more money per hour of game time cause you actually have a job.
The other fact is, if the game is more tuned towards people who are only playing, max, 1-3 hours a day, then the developer doesn't need to make tedious things take as long.
In some ways (putting aside the lack of real content and the horrific grinding to get levels) this game has some mechanics that are very nice for casual players, such as anima - which would leave a truly casual player in a situation where they didn't need to spend time walking all over the world, for example. I think that is a good mechanic.
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Locking this thread due to the presence of troll bait.