Unless the rewards are the same.
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Correction, it required you having the "right" jobs leveled or you were SOL, which past promivyon meant a ninja tank, a whm and a smn, with a guest appearance made by DRK during the Diabolos fight.
On the topic, I agree that there should be normal and hard mode versions of each encounter. I'd appreciate an Ulduar approach (doing certain things during the encounter to trigger the hard mode) rather than the Trial of the Crusader/Icecrown Citadel approach (turn a knob and all bosses are in hard mode).
Duelle you are wrong my ls ran CoP with any job they leveled no one was required to lvl any job beat all the missions w/o smn's or any of that other stuff we had drg's mnks and all of the above you only put your self in that position saying only certain jobs was required cause you prob never tried to run the mission your self i ran 45+ members thru cop you sir are wrong. I tanked every CoP mission on PLD btw
Edit: Also my ls was called Immortal Gods we were featured on Ala before as being an ls who helped many players prep people for endgame.
This is, more or less, what else I wanted say earlier, but I had to go suddenly.
I support people getting to play however they want to. Difficult, easy, hardcore, casual... when it comes to a game I don't think there is any right or wrong to how you enjoy them.
And this is kinda why I made my earlier comment. While it's fine if they make the rewards equal to the effort, for me the point is the self-pride of beating something difficult.
Seriously We already have a good system about difficulty we just need battle adjustments and everything will look more clear after that.
It isn't WOW. We just need a good planned content with 5 stars and each star add some more % to get rare drops and that's all.
should just be one skill level for dungeons. level scaleing also.
No. I do not agree at all with the OP. If anything, maybe have seperate dungeons. And just have some dungeons that are a decent challenge, some that are hard, and some that are /ragequit hard. Its hard to have any fascination or awe or "legendary" feats about Absolute Virtue, if he has an easy mode. So I am not against there being normal, hard , and elite dificulty dungeons, but I prefer then to be seperate events.
Since FFXIV untill now is prolly, the most easy thing that has been made in MMOs history, SE should give us only new:
OMFGHARDCORE dungeons instances HNMs.....