lol its funny because people only have to buy FFXIII once for SE to make the profit. :P Its not like anyone Magically gets their money back if they don't like the game.
Sorry, but that's reality kids.
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lol its funny because people only have to buy FFXIII once for SE to make the profit. :P Its not like anyone Magically gets their money back if they don't like the game.
Sorry, but that's reality kids.
Did you know that wherever you bought it from has to deal with the financials? SE still got their money from the distributor, the only thing that gets sent back to SE are the sales records, coming from the distributor's inventory. As.. any accountant should know.
In fact, this just so happens to be part of a school project i am working on. The relationship between a merchandising company and the vendor/manufacturer.
if you dont get the full ammount back its not a real "return"
also as someone else pointed out developers dont lose money on returns, the retailer does. which is why most retailers refuse to accept returns on games/movies and such(trade ins for a reduced value are not returns)
If the store does not need stock of the game, they will not order more.
SE made money on simply selling it to the stores on its first run.
Maybe you misunderstood then, as an Exchange isn't exactly a Return.
And that "someone else" was me.
Anyways, you are right, not many places will accept any full or.. "real" returns. They would most likely give you store credit though, for the full price you paid. Which really does not hurt the company at all because you'll be spending that same money at their store at a later date, which is an "exchange."
This is how it usually works, and selling them wave by wave also helps keep track of how many units have been sold.
http://www.square-enix.com/eng/news/pdf/11q4release.pdf
http://www.square-enix.com/eng/news/...q4earnings.pdf
Welp, there ya go.Quote:
Our Group experienced significantly lower sales and profit during the fiscal year mainly
due to weak performance of console game titles released during the year as well as the
impact of a continued delay in billing for a key online title, which was newly launched during
the year.