oh wow! ill bite.....wheres this data of 600k players playing ff 11 for 14 years? I liked FF 11 well enough but a niche game is a niche game XD
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oh wow! ill bite.....wheres this data of 600k players playing ff 11 for 14 years? I liked FF 11 well enough but a niche game is a niche game XD
According to this article: http://www.mcvuk.com/news/read/squar...ribers/0143457
March 31st, 2014
FFXI+FFXIV+DQX: nearly 1,000,000 paying subscribers
FFXIV: paying subscribers sits at 500,000, with over 2.5m registered users
But to be thruthful I think it's just badly worded. Considering header I would say that both FFXI and FFXIV have had ~500k subscribers (now FFXIV has much less of course).
fair enough, last time i researched it some was around the time of the server mergers and then it was "estimated" to be around 250k stable subs (very successful numbers for an MMO if you don't wow fanboi it) Keep in mind that as far as I know SE has never released official active sub numbers in any MMO franchise, including 14 and 11.
Getting on topic, ff 14 is at its core a very casual game, and I do believe it could stand for some push towards more middlecore content, preferably aimed at larger groups. On that note though, I never wanna see them abandon systems flat out like WoW did with their latest xpac, which is why i personally find it reassuring to hear them having future plans for things like Diadem. Don't get me wrong FF 11 system wise has great additions, and imo some of those have/are making their transition into ff 14. They are just not going to transition into ff 14 in an exact replica though.
quick edit: that link just sent me to a dead end.
Thank you :) And it's 4805 hours apparently (I tend to log out when I want to AFK so that's a probably fairly accurate time).
There's just too much to do in this game and putting in multiple hours a week for "hardcore raiding" just isn't something that interests me. I realise that RobbieH has a big complaint about vertical progression, but I actually quite like gearing and re-gearing when they release new items. Sure it's repetitive when you say it like that, but it also gives me a feeling of my character always getting more powerful and to me that never really feels boring. With everything at 60, it also doesn't really feel like I'll ever actually fully gear *everything* before the next patch... and I am totally fine with that. Like most people I have a few jobs I prefer playing so they get geared first and the rest get anything that comes up.
I played FF XI for 6 years and looking back now I can't actually fathom how we managed to keep the same gear for so many years... why did we not get bored? Probably because I actually did do "hardcore raiding" in that game, because there wasn't much else to take up my time. Well that and the fact every time you wanted to do something as a group it usually took in excess of an hour to get everyone in position as there were never any teleports near where you actually wanted to be...
Here on FF XIV though, when I'm not collecting esoterics to go towards my relic, I like collecting minions (up to 179 at the moment), Orchestrion songs (made the last one a few days ago) and I'm totally planning on looking into chocobo breeding in the very near future. I've also got a second subscription with other characters that I now level up when I feel like levelling something. I also enjoy crafting airship parts and house fascias in the company workshop (although every time I complete one I swear never again... for a few weeks anyway...). I also look forward to the day Diadem becomes relevant again, but after getting the minions from Lords of Verminion achievements it's totally put me off that so if I can avoid this for the rest of my life... I will be very happy.
What I'm ineloquently trying to say is that there is a ton of content in this game and I'm sorry that you're mainly only interesting in raiding... from what I understand (or what SE have implied?), it's only a small percentage of the players that actually even do Savage, do really expect them to change the game that much for a minority?
Just want to add, I'm well aware there are *many* players that have achieved much more than I have and to them I tip my hat, but please don't call me casual just because I don't actively raid. I'm in this game for the long haul, I'm just going about it a different way to you.
1. Can't have everything be a walk in the park.
2. No point being creative cus you will just complain later. Even so it wouldn't be the same way from lv1 to max level. With that kinda comment we would still be doing battle leves and wouldn't have gotten fates at all in 2.0.
3. They aren't raids in this game. Just trials. Dungeon trash in this game sucks. They would need to step it up anyway.
4. Those extra stats are added on top of your normal stats. Your not losing det or crit completely.
5. Didn't say the new content wouldn't be gated to replace tomes. (Tomes will be around still just not how they are used now for bis.)
6. 24man fc content like Crystal Tower Savage or something like Dynamis or Limbus where 24players can enter a duty. Zerging content is the devs fault on how they created stuff like diadelm. Where bunch of groups can just share the same mobs on a single island.
7. 5th Extra dps slot is to help speed up duty finder fill ins for dps. Also allows the game to fit in a support class into that fit slot if there is one looking for a party.
8. It doesn't conflicts with it at all. Flying makes you fly over enemies. Having it in the game allows you to bypass everything. Ease of travel meaning you don't have large mountains in your way. This isn't a huge problem but there shouldn't be large obstacles in your way to simple access points. This isn't a issue in HW since you can fly over it but if HW didn't have the ability to fly then players would complain about going around it every time there was a fate on the other side of the zone.
9. Not adding more content, balancing the content patch cycles. For example, Releasing easy content for players to do & 2 savage raids in each patch. That way you don't have endgame players board for 3 months till next major patch. Plus 3.3 was pretty weak patch anyway.
10. Well for one, new players are broke and wanna buy things and giving old items purpose again or giving them more uses then one.
11. I'm sure hullbreaker isle or Phraos played a big role in the story. Not saying to keep them from outta the story but stop rehashing old content and hardly doing any big changes to them. Adding a extra tunnel or changing the entrance of the dungeon isn't a big change.
12. Why not? Dynamis & Savage did it. Not everyone can have a relic or whats the point. (Hence these weapons aren't really relics, just timesink catch up and nerf weapons.)
13. Our relics aren't even relics from a player standpoint or are they a casual grind. Even so they would be getting nerf hard again in next expansion. New relic wouldn't be easy to obtain at all or would many players be able to obtain them.
14. A bit but you would still have to obtain the same amount of currency & I would doubt the price of it would drop at all. Just more people farming currency for relics. By then next stage of the relic probably ask for even more currency or a different kind from another piece of content.
15. Again crafting bis armor from rare mats that come from content. (Hence being more useful then just glamours, all armor in the game can be glamoured. Why does the lv1 stuff matter?
16. Job changes aren't a bad thing. That wouldn't be for everything anyway. Just endgame content.
17. AST,MCH,DRK are all pretty bland. Even SMN didn't even get its own class, it had to share it with SCH. Plus there isn't much class identity in this game anyway, alot of them play the same & have the same actions. Pet classes in this game aren't even cool.
18. Minor problem? Come back to when someone buys all the ishgard houses on day one.
19. Nobody even uses the house. If just a afk spot at most.
20. Not really. Nobody complained about a moghouse in XI. Thats what it would be, just a large moghouse and you can invite players into it. Just wouldn't see other houses around you and having limitations displaying them or objects on your own plot as much. Also wouldn't need to run the zone 24 7 till someone entered it.
21. Cave ones would have fates, quests, and whats wrong with exploring?
22. Well whats the point in PVP gear, just delete it then.
23. minor stat loss for more stat control? That doesn't make sense.
24. Feast is pretty much over and they already have planned our how they are doing feast seasons. Feasts are gonna be dead for long periods of time.
25. Not sure how you can grind random points in the feast. It requires skill & alot of time and help. il240 armor set isn't asking much when only like 3 players on a data center will be getting them.
26. Nobody likes how alexander was handled. So its not subjective. Plus 2.0-3.0 raids aren't raids in MMO terms. (Getting rid of how they are doing raids)
27. Get good. People expect to clear everything on the first go or get carried. Learning 1 unchanged mechanic from extreme would help the playerbase learn how to do extremes more quickly.
28. Nothing wrong about new modes of transportation. Not like there are enemies in the water yet.
29. Not really. They do something okay but there are size & layout issues with alot of things in the game that don't make sense. Its fine that stuff is hidden in the background or underground thats fine but when you show us a shack then tell us thats the next raid dungeon we got issues.
30. Hmm I think people rather get stuff ingame then a cash shop. But what do I know. (Odin Horse in the Odin trial for example.)
31. Its a FF game. Story stays. Rather have them skip the time exping/doing fates and just watching the story and doing dungeon clears on the way.
32. Actually I wasn't talking about dungeons at all when I was saying improving old content/giving them a purpose in doing them. Bunch of content/items have no purpose in doing them/obtaining them. Just dead/useless no purpose content. "Dungeons have a purpose, exp and gear and story."
33. They are probably done badly anyway. Race needs to actually look good. Not fugly
34. Was talking about having to build idshire and mordhona rev toll every patch. Whats the point in doing A,B,C,D,E,F. when you should just do F from the start.
35. Added Vieras since a lot of players want them in the game. I still wanna see a none human race in the game regardless.
36. Alexander is pretty much on the low end of being related to the main story by having main characters shoe horned in there without playing much of a role. All these characters don't play a major role in the HW storyline. Bahamut was part of the 1.0 storyline & 2.0's rebirth.
37. Odin had his day in the sun and he has purpose for players wanting to obtain the barding. Not like its hard to add a FATE in the game that has Ifrit in it. ARR's Benchmark had ifrit in the field.
38. Just content that includes gatherers & crafters and yes more content.
39. Basically 75% HQ rate actually means 75%, not 30%.
40. There shouldn't be any useless items. I don't care if you think so.
41. Thats fine but there are too many beastmen dallies in the game. Repeating the same 3 quest every day isn't fun. Try something new.
42. What else are they post to offer instead of glamours? Not my job I don't work at SE.
43. Being able to use your retainers as a companion for gathering/battle. Wasn't talking about bag slots.
44. Brass seals from diadelm.
45. You shouldn't be spending 500k on a item because these armor pieces aren't good for players or hard to farm and thus they are just glamour pieces worth 500k each. This is a issue when your reaching desysnth 190-200.
46. Sure but then just increase the drop rate a bit when nobody is doing that content anymore. No need to make everything 100% free handouts.
47. Its not like content is that hard to clear all the way through for the chests. This only needs to be applied in the void ark anyway.
48. There are too many gil fountains in the game and the only thing that removes gil from the players hands is market tax & teleports. We hardly buy anything from NPCs with gil.
49. Vet rewards aren't exactly based on ingame. I could sub for 5 years and not play a single day. I'm being rewarded for giving SE money.
50. Can only transfer to a busy server only at like 3am/4am. Can't do that during the daytime.
51. Nothing wrong with undercutting. Just creates a whole annoying system where you can see them undercutting you every 5mins. You spend more time watching the market board rather then playing the game.
http://www.ign.com/articles/2012/06/...of-all-time-is
Try again next time. (actually, please don't..your posts are very trollish)
Yeap. I've been noticing each patch too there is a decrease in players over all. Patch week..or shoot, even a few weeks after the game was lively, now it seems little to no change.
Actually FFXI was a very successful title...for it's time. It is held together mostly by veterans now. The argument is more that it's concepts the few in here are talking about. Thinking the negative/outdated aspects of the game would work in here because "I say it will" or "It worked in 2005, it will work in 2016".
FFXI is still running and SE said as long as it is profitable, it will stay up. I guess it is because it is still up. I would imagine though the cost to run the game/servers are no where near as expensive as it was in it's prime.