Binding Coil Turn 2 has been my main horror story. No matter what, no one will try and fight the boss until the time is up and trying to keep everyone alive during that process is a pain.
Sad part is I know it's supposed to be such an easy fight.
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Binding Coil Turn 2 has been my main horror story. No matter what, no one will try and fight the boss until the time is up and trying to keep everyone alive during that process is a pain.
Sad part is I know it's supposed to be such an easy fight.
I'd totally report them for abusing the kick system. That's a crock. >.<
Turn 2 enrage method is pretty much the standard now. Passing Allagan Rot takes a ton of coordination that you're not going to get in random parties, and killing the Quarantine Node casts Haste on the ADS boss. My best advice is not to spam your aoe heal off cd; try to time it so that it lands right after each pulse of Object 199. As WHM, only cast Medica II when the regen effect needs to be refreshed; the rest of the time just use Medica. Make sure you're using Divine Seal and Shroud of Saints. As a SCH, make sure to use Sacred Soil off CD (you shouldn't need Lustrate anyway) and time your Succors out to land after each pulse. Make sure to use Aetherflow. Energy Drain can also be helpful as it's off the GCD and you shouldn't be going through very many Aetherflow stacks.
I wish enrage wasn't the standard haha, I'd much rather coordinate passing Rot, but yeah, you're right that it's probably unlikely to be able to with Duty Finder parties.
I appreciate the help, that's typically what I did just with off timing and occasionally using too much Medica II, so that advice certainly helps me close it out enough to hopefully get it next time.
PUGS!!!!!!!!!!!!!!!!
If I put a mob to sleep and you see a number 1 floating above a specific one, go for that! Don't run past it and whack the one I just slept.
5 different groups today..... each one giving me this problem.
And then complain when the tank over pulls and they all die cos the damage is too much :/
Not as serious a complaint as some others but it had me raging earlier xD
I'm only a lvl 21 Conjurer (but will be a 50 WHM) but even only doing to first dungeons through the DF some things I just can't get my head around why for the love of (any) god the tank doesn't take all the aggro at the right time when they should!
Even if I'm waiting just to be sure that I don't get any aggro before casting the first Cure they still manage NOT to pull all the aggro which makes me running in circles hoping that someone get's them off me.
Also, even though I appreciate someone else healing a party member with some form of healing (potions I think?) it's not helpfull if it just happens before I finish casting that's just a waste of my MP...
Even though I know I am there to keep them alive (which is my 'job') but I can't do my job if they don't do theirs... And there it all starts if you ask me...
Just a NOOB story but nevertheless one that makes me hope that these are just some beginner healer troubles... :-)
Last night in Castrum Meridianum!
So I'm thinking easy 8-man... Toss out Regens and Cure when needed, in between I use Holy or Stone II. We get to Magitek Vanguard F-I... It's all easy with no one's health going down... until we gets adds. Every add aggros me right away, and neither tank wanted to be the off tank apparently. I try and run to the tanks hoping someone will take them... Nope! I die almost instantly, and the adds then go on a killing spree and we wipe.
The kicker? When people ask what happened, the other healer blamed me... Making snippy comments that I was only DPSing and not healing, leaving poor ole him to do all the work. Nevermind that I was dead before anyone needed healing.
When you pull aggro, run straight to the tank, don't run around in circles. They should be able to pull them back off you, but not if they have to chase you down. I too get annoyed when another player heals, makes me feel like they don't trust me. Every now and then you will see a DPS (usually a SMN or ACN) drop by a few HP, then cast Physick right away. I always remind them that I am here for that stuff and that they don't need to worry, they can continue to focus on their damage output and I won't let them die. I think for the most part I see that in lower level dungeons and it is normally just either a new player who is still getting used to the idea of group play and that there is a dedicated healer (some of the early instances I was never comfortable relying on the NPCs to keep me alive, especially when I was leveling my THM(BLM) and GLD.), or their main is WHM/SCH and they are just used to healing. Though in the latter case, they should know better. If I am running low level as a DPS and I notice the healer struggling to keep up with heals (or they 'forget' that they are playing as a healer) I will try to help once or twice, then try to give the healer some pointers. But I certainly won't pop a potion or physick/cure at the slightest drop in HP.
It sounds like you're just dealing with new tanks. It happens. The stuff in the first few dungeons is pretty forgiving for this reason. If you get aggro, you should go straight to the tank rather than kiting the mobs around. Tanks are melee fighters, so they have a very hard time taking back aggro if they have to chase you around.
Arcanists get Physick, and Cure/Physick can be cross classed by any of the base classes. I get what you're saying about people healing, though. Unless the situation is dire (healer is down or healer is taking heavy damage) DPS should be concentrating on doing damage. I actually had a situation today where we had a very new tank in Copperbell Mines that was having a hard time holding aggro on more than one thing at a time. I'm really tolerant of new players as long as they're trying (they gotta learn somehow, right?) so I was just doing my best to be helpful and target what the tank was targeting. We got to the part where you cross the bridge and a giant breaks through the wall, and the tank didn't pick up the giant. She kept beating on the Coblyn instead... and the healer ended up with the giant by default. She was still trying to heal the tank as well as herself and taking massive damage in the process. Cue Physick/Stone Skin spam from the Thaumaturge (me) while the Lancer killed the Coblyn. When it was dead, the tank finally picked up the giant. Urgh. x_x
Regarding above from Ashkendor and Raeanya;
Even early on this feels so familiar. Even though I'm 'complaining' here I'm not doing that during of after a dungeon, especially because I'm just a beginner myself, 100% certain that I'm doing loads of stuff wrong. (Like running in circles instead of running 'through' the tank so that he takes the aggro).
What I'm wondering though that when doing dungeons through the DF is it typical/standard that just at the start of a dungeon run that you don't say more things to each other besides "Hi/hallo"? I can imagine that a couple of more words regarding taking aggro, nobody healing besides me etc would help not getting annoyed at each other during the run.
It isn't always the crappy tank. I know it was with me in the beginning. I'd run out of MP and no flash to be had as a GLA, and don't get me started on MRD when you have to use Overpower. Let's say a DPS pulls aggro and runs an mob away from the rest. Now, you're running after mobs and only the ones in your cone can be aggro'd! So then, you throw a Tomahawk or Shield Lob and just watch your TP sink to zero. Then you get blamed because you didn't hold aggro. For some reason no one thinks to run TO the tank.
You might try putting the mobs to sleep (repose) when you reach that level, and you can Fluid Aura some in the direction of the tank at your current level. A little advice: Run these low level dungeons a lot. Not only will you get the EXP, but you'll learn the worst and the best of DPS and tanks. You'll also get a sense of your own position in the group. You'll find tanks that hardly need healing at all. Then sometimes, you'll find tanks that grab so much aggro and have so low level gear that you're constantly spamming Cure, Cure II, Regen and Medica. You'll find people who don't know the mechanics, but won't ask. Speed runs, slow runs. It's all there. You will also get some cool drops that you can sell or trade for seals. Most of all, you get a grasp of your own skills as you move up. Too many people jump into a dungeon, trial, etc without really taking the time to gear up and learn the mechanics. I'm guilty of it. I ran Bowl of Embers at bare minimum and I couldn't hold aggro to save my life, and he's only one mob! Ugh. The DRG was geared way higher than myself, and we made it without a wipe or KO, but I felt stupid.