Add LOTRO to the list. When the game went F2p, it got better ^^
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Aaaah the "dreaded" castrums. No danger there at all. The beast men stronghold in Thanalan is literally candy land. There is a FATE there for the Unfinished Curtana I believe where the other fate mobs don't even aggro, just the boss. Now, Don't get me wrong, I would be mad as hell if I died, but then I would get some people together and stomp the mob. MAKE me strategize in the open world. MAKE me fear the enemies that await me out there.
Does anyone remember Caedarva Mire?
Mobs leash in FFXIV unlike XI, if they did then the open world would be more dangerous.
I accept your Point of view, sure a core will be always there, but no1 knows if the core is stable and high enough to preserve them for going f2p.
You mentioned something they added some stuff in 2.1 what most Players wanted, sure we have a kick function which will be used for the wrong Terms, we have 30 minutes lockout for dungeons when we going to leave a Group we dont want to deal with. While i enjoyed XI, i coudlnt anymore since Abyssea because of the Casuals easy mode aspects they added.(sure the combat System and Variation on spells is still stunning for me).
With the Level cap increase in XI they destroyed alot more classes with it and added new relic weapons they were better in the most Terms then the Dynamis ones plus they were easier to get and alot faster to achiev, they destroyed the whole Balance of the game and focused more on the easy way mode and were thinking they going to attract even more Players, Abyssea killed the game for alot People it lost alot subbings and couldnt attract any new Players because the game is very old now. Even the XI Team mentioned that it was one of their biggest mistakes, but they had their Chance and i can only speak for myself and they had their Chance and i am not going to give them another Chance, its the same here with ARR for me, while i enjoyed 1.23 alot because the Basics this game had, had alot potential (talking about combat System) this complex tp gain + feed tp to Encounter System would had gave us a way more complex and thrilling game then this button smashing dodge-jump'n'Run adventure we have now. To be honest, how can i enjoy a Boss Encounter when i am always watchingi my Cool Downs and Red Lines of Death or the HP bars of my Group mates
I'm sorry- but what?
SE is a publically traded company, and there were articles about how if XIV failed, SE could be bankrupt.
Just because there isn't one single investor that bankrolled this project, doesn't mean there is not pressure to perform for investors.
Do you really think that the capital for this project just magically appeared... or that it was funded by the development staff?
Yes, the stakeholders are more diffused, but I really don't understand this idea of "they funded it themselves"? Everyone answers to someone.. and this is no different. There is no magical petty cash drawer that paid for this game, it came out of company capital- but that is investor capital.
Just feel like pointing out >.> quests, leves, logs, technically FATEs, crafting, gathering and dailies, all soloable. Sure theres a few things "open world", but what's the point if it's all solo stuff, it defeats the purpose of a mmo. I'm sure more people would be happy if the open world stuff actually required people (don't say TH, maps say 8 people but you can do them with 3-4), stuff like open world endgame or places to explore (open dungeons with danger!)
It wouldn't be so much dangerous, as a slight annoyance- you can still outrun everything, and Level 50 things even at a low level don't 1 shot you, so unless they're ranged.
Also, being followed by those sylphs casting Heavy to the end of the world, would just make things more annoying.
I wouldn't argue against expanding on certain features we already have. One thing I was disappointed to see go from 1.xx was Faction Leves, which you spawned HNM like mobs to fight open world. Simply expanding the guildleve system would do wonders on open world. Make certain requirements to open the leve, and have it drop decent items when beaten. I am also not a fan of how Odin and Behemoth are set up. I love how FATE's work, but I can't say if I agree with using it for higher bosses like Odin and Behemoth. Despite the fix, there are just too many people on them and it is hard to get a high grade just because of that. Just make tough conditions to get the guildleve for Odin or Behemoth and have a 8 man party formed to take them down. Get their points as a reward to buy stuff like it currently does now. Guildleves don't just have to be a tool for leveling, it has potential to be expanded, user friendly, and accessible to all players for open world content.
Problem with what people suggest in here is that they ask for content like open world HNM's and don't think of the consequences of putting them in a game like this, like heavy congestion to an area. It isn't to say you can't do something like this, but you have to think of what is the best method of doing so. However, if the HNM is popped like a guildleve, then it isn't something that can be congested with hundreds of people trying to get it.
I am never against open world content. Same as I am never against instanced content. They just have to work in the context of the game's mechanics and foundation.